Skip to content

Latest commit

 

History

History
40 lines (29 loc) · 3.22 KB

README.md

File metadata and controls

40 lines (29 loc) · 3.22 KB

logo AzerothCore

Beta testing warning

The current version of the master branch is currently in beta, under testing to ensure all the functionalities are working properly. If you encur in problems please open an Issue and consider to use the last stable version of this repository.

AutoBalance

  • Latest build status with azerothcore: Build Status

This module is intended to scale based on number of players, instance mobs and bosses' health, mana, and damage.

NOTE: This module requires at least this commit of AzerothCore in order to work correctly. Older versions are not supported.

All settings are well-described in the configuration file.

PLEASE include the output from the .ab mapstat and .ab creaturestat commands (while targeting a problematic creature) when reporting issues. This will help us to quickly identify the problem and provide a solution.

In-game Commands

Command Permission Description
.ab mapstat All Players Displays AB-calcualted settings for the current map, including player count, difficulty, world modifiers, and others.
.ab creaturestat All Players Displays AB-calculated settings for the targeted dungeon creature including level scaling, difficulty, modifiers, and boss status.
.ab setoffset Game Masters Sets the server-wide player difficulty offset. Instances will be scaled as though they had this many more/less players than they really do.
.ab getoffset All Players Gets the current server-wide player difficulty offset. Instances will be scaled as though they had this many more/less players than they really do.
.reload config Game Masters Reloads all your configuration files, including AutoBalance.conf. This lets you update AutoBalance settings without restarting your worldserver. This module is designed to contiue to work as expected when this command is issued.

Logger Names

Logger Description
Logger.module.AutoBalance Main logger, verbose debug logs. Map detection, list management, creature adjustments, multiplier, modifiers. Catch-all.
Logger.module.AutoBalance_CombatLocking Debug logs related to the combat locking/unlocking mechanism for maps.
Logger.module.AutoBalance_DamageHealingCC Debug logs for the spell/melee/CC modifications that are made in real-time.
Logger.module.AutoBalance_StatGeneration Detailed debug logs that show all the calculation steps in how different multipliers are derived.

References