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[Description of the issue]
If an infected player is offline it breaks the code
Steps to Reproduce
[First step]
local bots = peripheral.wrap("top")
bots.setLabel("nano") -- what does this line do?
for _, id in --[[i]]pairs(bots.getInfectedEntities()) do
local currId = bots.getInfectedEntity(id)
if currId.isPlayer() then
print(currId.getPlayerName())
end
end
[Second step]
run the program and it returns with a list of infected players
Expected behavior: [What was supposed to happen]
when the program runs it gives a list of the infected players Actual behavior: [What actually happened]
when the program runs It gives a list of infected players UNLESS they are not unline then it says entity with an id (Player's UUID) cannot be interacted with and stops the program not finishing the list Stacktrace (if applicable): [PASTEBIN or HASTEBIN link to the stacktrace. Do NOT copy and paste the log into the issue post itself.]
Version affected: [The version of Peripherals++ and Forge]
Peripherals++-1.3.6, fml 7.10.99.99
Additional Information
[Any other information that may be able to help me with the problem]
I would suggest implementing something like .isInteractable() to check if the id is interactable and return with a true/false so I could do something like:
for _, id in --[[i]]pairs(bots.getInfectedEntities()) do
local currId = bots.getInfectedEntity(id)
if currId.isPlayer() and currId.isInteractable() then
print(currId.getPlayerName())
The text was updated successfully, but these errors were encountered:
Description
[Description of the issue]
If an infected player is offline it breaks the code
Steps to Reproduce
run the program and it returns with a list of infected players
Expected behavior: [What was supposed to happen]
when the program runs it gives a list of the infected players
Actual behavior: [What actually happened]
when the program runs It gives a list of infected players UNLESS they are not unline then it says entity with an id (Player's UUID) cannot be interacted with and stops the program not finishing the list
Stacktrace (if applicable): [PASTEBIN or HASTEBIN link to the stacktrace. Do NOT copy and paste the log into the issue post itself.]
Version affected: [The version of Peripherals++ and Forge]
Peripherals++-1.3.6, fml 7.10.99.99
Additional Information
[Any other information that may be able to help me with the problem]
I would suggest implementing something like .isInteractable() to check if the id is interactable and return with a true/false so I could do something like:
for _, id in --[[i]]pairs(bots.getInfectedEntities()) do
local currId = bots.getInfectedEntity(id)
if currId.isPlayer() and currId.isInteractable() then
print(currId.getPlayerName())
The text was updated successfully, but these errors were encountered: