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nightwatch.conf.js
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nightwatch.conf.js
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require('env2')('.env'); // optionally store your Evironment Variables in .env
const SCREENSHOT_PATH = './screenshots/';
const BINPATH = './node_modules/nightwatch/bin/';
// we use a nightwatch.conf.js file so we can include comments and helper functions
module.exports = {
src_folders: [
'client/test/e2e' // Where you are storing your Nightwatch e2e tests
],
output_folder: './reports', // reports (test outcome) output by nightwatch
selenium: {
// downloaded by selenium-download module (see readme)
start_process: true, // tells nightwatch to start/stop the selenium process
server_path: './node_modules/nightwatch/bin/selenium.jar',
host: '127.0.0.1',
port: 4444, // standard selenium port
cli_args: {
// chromedriver is downloaded by selenium-download (see readme)
'webdriver.chrome.driver': './node_modules/nightwatch/bin/chromedriver'
}
},
test_settings: {
default: {
screenshots: {
enabled: true, // if you want to keep screenshots
path: SCREENSHOT_PATH // save screenshots here
},
globals: {
waitForConditionTimeout: 5000 // sometimes internet is slow so wait.
},
desiredCapabilities: {
// use Chrome as the default browser for tests
browserName: 'chrome'
}
},
chrome: {
desiredCapabilities: {
browserName: 'chrome',
javascriptEnabled: true // turn off to test progressive enhancement
}
}
}
};
/**
* selenium-download does exactly what it's name suggests;
* downloads (or updates) the version of Selenium (& chromedriver)
* on your localhost where it will be used by Nightwatch.
/the following code checks for the existence of `selenium.jar` before trying to run our tests.
*/
require('fs').stat(`${BINPATH}selenium.jar`, (err, stat) => {
// got it?
if (err || !stat || stat.size < 1) {
require('selenium-download').ensure(BINPATH, (error) => {
if (error) throw new Error(error); // no point continuing so exit!
console.log('✔ Selenium & Chromedriver downloaded to:', BINPATH);
});
}
});
function padLeft(count) {
// theregister.co.uk/2016/03/23/npm_left_pad_chaos/
return count < 10 ? `0${count}` : count.toString();
}
var FILECOUNT = 0; // "global" screenshot file count
/**
* The default is to save screenshots to the root of your project even though
* there is a screenshots path in the config object above! ... so we need a
* function that returns the correct path for storing our screenshots.
* While we're at it, we are adding some meta-data to the filename, specifically
* the Platform/Browser where the test was run and the test (file) name.
*/
function imgpath(browser) {
var a = browser.options.desiredCapabilities;
var meta = [a.platform];
meta.push(a.browserName ? a.browserName : 'any');
meta.push(a.version ? a.version : 'any');
meta.push(a.name); // this is the test filename so always exists.
var metadata = meta.join('~').toLowerCase().replace(/ /g, '');
return `${SCREENSHOT_PATH + metadata}_${padLeft(FILECOUNT++)}_`;
}
module.exports.imgpath = imgpath;
module.exports.SCREENSHOT_PATH = SCREENSHOT_PATH;