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Config.h
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Config.h
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#pragma once
#include <string>
#include <fstream>
#include "GlobalSetting.hpp"
#include "dependencies/Json/json.hpp"
using json = nlohmann::json;
//add save config file
namespace Config
{
std::string GetModulePath(HMODULE hModule)
{
char path[MAX_PATH] = {};
GetModuleFileNameA(hModule, path, MAX_PATH);
return std::filesystem::path(path).parent_path().string();
}
static std::filesystem::path file_path;
struct ConfigPreset
{
bool EnableWorldSpeedHack = false;
float GlobalSpeed = 1.f;
float DialogueSpeed = 1.f;
bool DumpEnemies = false;
bool Peeking = false;
bool AutoDialogue = false;
bool MouseMode = false;
bool Invisibility = false;
bool EnableBattleSpeedHack = false;
float BattleSpeed = 1.f;
bool AutoBattleUnlock = false;
bool ForceBattle = false;
bool FpsUnlock = false;
int Fps = 60;
};
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(
ConfigPreset,
EnableWorldSpeedHack,
GlobalSpeed,
DialogueSpeed,
DumpEnemies,
Peeking,
AutoDialogue,
MouseMode,
Invisibility,
EnableBattleSpeedHack,
BattleSpeed,
AutoBattleUnlock,
ForceBattle,
FpsUnlock,
Fps
)
bool LoadConfig(HMODULE hModule)
{
json j;
file_path = GetModulePath(hModule) + "\\config.json";
std::ifstream f(file_path, std::ifstream::binary);
if (f.fail()) return false;
f >> j;
GlobalSetting::world::speed_hack = j.get<ConfigPreset>().EnableWorldSpeedHack;
GlobalSetting::world::global_speed = j.get<ConfigPreset>().GlobalSpeed;
GlobalSetting::world::dialogue_speed = j.get<ConfigPreset>().DialogueSpeed;
GlobalSetting::world::dump_enemys = j.get<ConfigPreset>().DumpEnemies;
GlobalSetting::world::peeking = j.get<ConfigPreset>().Peeking;
GlobalSetting::world::auto_dialogue = j.get<ConfigPreset>().AutoDialogue;
GlobalSetting::world::mouse_mode = j.get<ConfigPreset>().MouseMode;
GlobalSetting::world::invisibility = j.get<ConfigPreset>().Invisibility;
GlobalSetting::battle::speed_hack = j.get<ConfigPreset>().EnableBattleSpeedHack;
GlobalSetting::battle::battle_speed = j.get<ConfigPreset>().BattleSpeed;
GlobalSetting::battle::auto_battle_unlock = j.get<ConfigPreset>().AutoBattleUnlock;
GlobalSetting::battle::force_battle = j.get<ConfigPreset>().ForceBattle;
GlobalSetting::other::fps_unlock = j.get<ConfigPreset>().FpsUnlock;
GlobalSetting::other::fps = j.get<ConfigPreset>().Fps;
return true;
}
void SaveConfig()
{
const json j = ConfigPreset
{
GlobalSetting::world::speed_hack,
GlobalSetting::world::global_speed,
GlobalSetting::world::dialogue_speed,
GlobalSetting::world::dump_enemys,
GlobalSetting::world::peeking,
GlobalSetting::world::auto_dialogue,
GlobalSetting::world::mouse_mode,
GlobalSetting::world::invisibility,
GlobalSetting::battle::speed_hack,
GlobalSetting::battle::battle_speed,
GlobalSetting::battle::auto_battle_unlock,
GlobalSetting::battle::force_battle,
GlobalSetting::other::fps_unlock,
GlobalSetting::other::fps
};
std::ofstream o(file_path);
o << std::setw(4) << j << std::endl;
}
}