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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "VMF",
"language": "GDScript",
"path": "res://addons/vmflib/VMF.gd"
} ]
_global_script_class_icons={
"VMF": ""
}
[application]
config/name="Chisel"
config/description="Open Source, Cross Platform alternative to Valve's Hammer Editor for Source Engine"
run/main_scene="res://newUI.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="chisel-data"
boot_splash/image="res://icon.png"
boot_splash/fullsize=false
config/icon="res://icon.png"
[display]
window/size/width=1366
window/size/height=768
window/size/test_width=1280
window/size/test_height=720
[editor_plugins]
enabled=PoolStringArray( "res://addons/imgui-godot/plugin.cfg", "res://addons/vmflib/plugin.cfg" )
[locale]
translations=PoolStringArray( )
locale_filter=[ 0, [ ] ]
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"