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third_person_terrain not working corectly on Browser #55
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unsupported protocol for sourcemap request file:///D:/Blender/Add-in/ArmorySDK2205/armsdk3/iron/Sources/iron/Scene.hx ` |
https://armory3d.github.io/armory_examples_browser/#templates-third_person_terrain
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Hi, this seems to be caused by armory3d/armory#1385 (comment). |
Link with #27. |
No exist terrain on Browser, on Desktop exist.
Due this is just sky and Player walking on empty ground. Other ok.
Firefox, Chrome, Edge this same problem.
armory_templates-22.06
ArmorySDK2210
Blender 3.3.0/1
WebGL warning: texImage: Alpha-premult and y-flip are deprecated for non-DOM-Element uploads. 17 kha/graphics4/PipelineState.hx:98: Warning: Uniform V3 not found. [Log.hx:66:3](file:///D://Blender/Add-in/ArmorySDK2205/armsdk3/Kha/Tools/windows_x64/std/haxe/Log.hx) kha/graphics4/PipelineState.hx:98: Warning: Uniform envmapStrength not found. [Log.hx:66:3](file:///D:/Blender/Add-in/ArmorySDK2205/armsdk3/Kha/Tools/windows_x64/std/haxe/Log.hx) Sources/armory/trait/internal/CanvasScript.hx:39: "_themes.json" is empty! Using default theme instead. [Log.hx:66:3](file:///D:/Blender/Add-in/ArmorySDK2205/armsdk3/Kha/Tools/windows_x64/std/haxe/Log.hx) WebGL warning: drawElementsInstanced: Depth texture comparison requests (e.g.
LINEAR) Filtering, but behavior is implementation-defined, and so on some systems will sometimes behave as
NEAREST. (warns once) WebGL warning: drawElementsInstanced: Tex image TEXTURE_2D level 0 is incurring lazy initialization. WebGL warning: texImage: Alpha-premult and y-flip are deprecated for non-DOM-Element uploads. Uncaught TypeError: p is null init TerrainPhysics.hx:23 loaded TerrainStream.hx:67 iron_data_TerrainStream TerrainStream.hx:41 getImage Data.hx:475 onload LoaderImpl.hx:36 [TerrainPhysics.hx:23:28](file:///D:/Blender/Add-in/ArmorySDK2205/armsdk3/armory/Sources/armory/trait/internal/TerrainPhysics.hx) init TerrainPhysics.hx:23 loaded TerrainStream.hx:67 iron_data_TerrainStream TerrainStream.hx:41 getImage Data.hx:475 onload LoaderImpl.hx:36
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