Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Opacity<1 doesnt work as standart #1733

Open
14958159120765182 opened this issue Jul 10, 2024 · 0 comments
Open

Opacity<1 doesnt work as standart #1733

14958159120765182 opened this issue Jul 10, 2024 · 0 comments
Labels

Comments

@14958159120765182
Copy link

14958159120765182 commented Jul 10, 2024

ArmorPaint version:1.0
Windows

When you paint with lower than 1 opacity, instead of mixing the color to the bottom color proportional to the brush opacity like all the other similar programs, in here it seems to mix the opacity itself.

Screenshot 2024-07-10 094218

In this example both the layers use the same color, I just used the low opacity brush on the top one. I assume the reason darker color is the fact that the default color is black if there is no layer, so because the mix option mixes the opacity itself it appears darker.

Basically there is no option for this https://docs.krita.org/en/reference_manual/blending_modes/mix.html#normal blend mode.

Also when you make a new paint layer, if you use opacity<1 brushes on them, the color doesn't stack if you pass through the same place again.

It would be appreciated if you guys added the linked above blend mode. As a new blend mode perhaps?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

1 participant