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TODO.md

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TODO

These are some things to update of implement in the future (no priority):

  • Split Scene.intersectObject in two functions and move distance check from Phong.get_texture().
  • Compute radius^2 in Sphere constructor rather than at every intersection.
  • Scene loader (gltf)
  • Options parser (resolution, .obj file, )
  • Coverage analysis (and optimisation)
  • Refactor file structure (create folders, rename 'utils')
  • Use smart pointers
  • Blob material: get material from object ?
  • Obj and scene boundaries
  • Free
  • Change FOV compute to avoid distorted image
  • KD trees
  • FBM texture procedural generation