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Right now Verly.js physics isn't independent of framerate, means if you have a faster or slower PC the physics will behave differently based on framerate.
Ideally we should take this into account when updating the physics of points/sticks
Right now Verly.js physics isn't independent of framerate, means if you have a faster or slower PC the physics will behave differently based on framerate.
Ideally we should take this into account when updating the physics of points/sticks
https://gafferongames.com/post/fix_your_timestep/
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