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[Bug] Fix physics timestep #30

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anuraghazra opened this issue Feb 10, 2024 · 2 comments
Open

[Bug] Fix physics timestep #30

anuraghazra opened this issue Feb 10, 2024 · 2 comments

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@anuraghazra
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Right now Verly.js physics isn't independent of framerate, means if you have a faster or slower PC the physics will behave differently based on framerate.

Ideally we should take this into account when updating the physics of points/sticks

https://gafferongames.com/post/fix_your_timestep/

@mreinstein
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I'm also happy to take on this one

@anuraghazra
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Yeah @mreinstein feel free to take any issue you think could improve things.

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