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Pathfinding 2D Platformer

Basic example of a pathfinding system (based on algorithm A*) for a 2D one-way collision platformer. The player can cross the platforms using a jump from the bottom of the platform upwards.

In the project, the system does not automatically move the player's sprite, it only calculates the path or nodes to follow to reach the target sprite.


Technology Stack

Engine: Unity 2019.4 LTS