forked from copych/AcidBox
-
Notifications
You must be signed in to change notification settings - Fork 0
/
general.ino
219 lines (184 loc) · 7.74 KB
/
general.ino
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
static void drums_generate() {
for (int i=0; i < DMA_BUF_LEN; i++){
Drums.Process( &drums_buf_l[current_gen_buf][i], &drums_buf_r[current_gen_buf][i] );
}
}
static void synth1_generate() {
for (int i=0; i < DMA_BUF_LEN; i++){
synth1_buf[current_gen_buf][i] = Synth1.getSample() ;
}
}
static void synth2_generate() {
for (int i=0; i < DMA_BUF_LEN; i++){
synth2_buf[current_gen_buf][i] = Synth2.getSample() ;
}
}
static void IRAM_ATTR mixer() { // sum buffers
#ifdef DEBUG_MASTER_OUT
static float meter = 0.0f;
#endif
static float synth1_out_l, synth1_out_r, synth2_out_l, synth2_out_r, drums_out_l, drums_out_r;
static float dly_l, dly_r, rvb_l, rvb_r;
static float mono_mix;
dly_k1 = Synth1._sendDelay;
dly_k2 = Synth2._sendDelay;
dly_k3 = Drums._sendDelay;
#ifndef NO_PSRAM
rvb_k1 = Synth1._sendReverb;
rvb_k2 = Synth2._sendReverb;
rvb_k3 = Drums._sendReverb;
#endif
for (int i=0; i < DMA_BUF_LEN; i++) {
drums_out_l = drums_buf_l[current_out_buf][i];
drums_out_r = drums_buf_r[current_out_buf][i];
synth1_out_l = Synth1.GetPan() * synth1_buf[current_out_buf][i];
synth1_out_r = (1.0f - Synth1.GetPan()) * synth1_buf[current_out_buf][i];
synth2_out_l = Synth2.GetPan() * synth2_buf[current_out_buf][i];
synth2_out_r = (1.0f - Synth2.GetPan()) * synth2_buf[current_out_buf][i];
dly_l = dly_k1 * synth1_out_l + dly_k2 * synth2_out_l + dly_k3 * drums_out_l; // delay bus
dly_r = dly_k1 * synth1_out_r + dly_k2 * synth2_out_r + dly_k3 * drums_out_r;
Delay.Process( &dly_l, &dly_r );
#ifndef NO_PSRAM
rvb_l = rvb_k1 * synth1_out_l + rvb_k2 * synth2_out_l + rvb_k3 * drums_out_l; // reverb bus
rvb_r = rvb_k1 * synth1_out_r + rvb_k2 * synth2_out_r + rvb_k3 * drums_out_r;
Reverb.Process( &rvb_l, &rvb_r );
mix_buf_l[current_out_buf][i] = (synth1_out_l + synth2_out_l + drums_out_l + dly_l + rvb_l);
mix_buf_r[current_out_buf][i] = (synth1_out_r + synth2_out_r + drums_out_r + dly_r + rvb_r);
#else
mix_buf_l[current_out_buf][i] = (synth1_out_l + synth2_out_l + drums_out_l + dly_l);
mix_buf_r[current_out_buf][i] = (synth1_out_r + synth2_out_r + drums_out_r + dly_r);
#endif
mono_mix = 0.5f * (mix_buf_l[current_out_buf][i] + mix_buf_r[current_out_buf][i]);
// Comp.Process(mono_mix); // calculate gain based on a mono mix
Comp.Process(drums_out_l*0.25f); // calc compressor gain, side-chain driven by drums
mix_buf_l[current_out_buf][i] = (Comp.Apply( 0.25f * mix_buf_l[current_out_buf][i]));
mix_buf_r[current_out_buf][i] = (Comp.Apply( 0.25f * mix_buf_r[current_out_buf][i]));
#ifdef DEBUG_MASTER_OUT
if ( i % 16 == 0) meter = meter * 0.95f + fabs( mono_mix);
#endif
// mix_buf_l[current_out_buf][i] = fclamp(mix_buf_l[current_out_buf][i] , -1.0f, 1.0f); // clipper
// mix_buf_r[current_out_buf][i] = fclamp(mix_buf_r[current_out_buf][i] , -1.0f, 1.0f);
mix_buf_l[current_out_buf][i] = fast_shape( mix_buf_l[current_out_buf][i]); // soft limitter/saturator
mix_buf_r[current_out_buf][i] = fast_shape( mix_buf_r[current_out_buf][i]);
}
#ifdef DEBUG_MASTER_OUT
meter *= 0.95f;
meter += fabs(mono_mix);
DEBF("out= %0.5f\r\n", meter);
#endif
}
inline float bilinearLookup(float (&table)[16][16], float x, float y) {
static float kmap = 0.1181f; // map from 0-127 to 0-14.99
int32_t i,j;
float fi,fj;
float v1,v2,v3,v4;
float res1,res2,res3;
x *= kmap;
y *= kmap;
i = (int32_t)x;
j = (int32_t)y;
fi = (float)x - i;
fj = (float)y - j;
v1 = table[i][j];
v2 = table[i+1][j];
v3 = table[i][j+1];
v4 = table[i+1][j+1];
res1 = (float)fi * (float)(v2-v1) + v1;
res2 = (float)fi * (float)(v4-v3) + v3;
res3 = (float)fj * (float)(res2-res1) + res1;
return res3;
}
inline float lookupTable(float (&table)[TABLE_SIZE+1], float index ) { // lookup value in a table by float index, using linear interpolation
static float v1, v2, res;
static int32_t i;
static float f;
// if (index >= TABLE_SIZE) return table[TABLE_SIZE];
i = (int32_t)index;
f = (float)index - i;
v1 = (table)[i];
v2 = (table)[i+1];
res = (float)f * (float)(v2-v1) + v1;
// DEBF("i %0.6f mantissa %0.6f v1 %0.6f v2 %0.6f \r\n" , index , f , v1, v2 );
return res;
}
inline float fclamp(float in, float min, float max){
return fmin(fmax(in, min), max);
}
inline float fast_shape(float x){
float sign = 1.0f;
if (x<0) {
x = -x;
sign = -1.0f;
}
if (x>=4.95f) {
return sign; // tanh(x) ~= 1, when |x| > 4
}
// if (x<=0.4f) return float(x*sign) * 0.9498724f; // smooth region borders; tanh(x) ~= x, when |x| < 0.4
return sign * lookupTable(shaper_tbl, (x*SHAPER_LOOKUP_COEF)); // lookup table contains tanh(x), 0 <= x <= 5
// float poly = (2.12f-2.88f*x+4.0f*x*x);
// return sign * x * (poly * one_div(poly * x + 1.0f)); // very good approximation found here https://www.musicdsp.org/en/latest/Other/178-reasonably-accurate-fastish-tanh-approximation.html
// but it uses float division which is not that fast on esp32
}
inline float fast_sin(const float x) {
const float argument = ((x * ONE_DIV_TWOPI) * TABLE_SIZE);
const float res = lookupTable(sin_tbl, CICLE_INDEX(argument)+((float)argument-(int32_t)argument));
return res;
}
inline float fast_cos(const float x) {
const float argument = ((x * ONE_DIV_TWOPI + 0.25f) * TABLE_SIZE);
const float res = lookupTable(sin_tbl, CICLE_INDEX(argument)+((float)argument-(int32_t)argument));
return res;
}
inline void fast_sincos(const float x, float* sinRes, float* cosRes){
*sinRes = fast_sin(x);
*cosRes = fast_cos(x);
}
// reciprocal asm injection for xtensa LX6 FPU
static __attribute__((always_inline)) inline float one_div(float a) {
float result;
asm volatile (
"wfr f1, %1" "\n\t"
"recip0.s f0, f1" "\n\t"
"const.s f2, 1" "\n\t"
"msub.s f2, f1, f0" "\n\t"
"maddn.s f0, f0, f2" "\n\t"
"const.s f2, 1" "\n\t"
"msub.s f2, f1, f0" "\n\t"
"maddn.s f0, f0, f2" "\n\t"
"rfr %0, f0" "\n\t"
: "=r" (result)
: "r" (a)
: "f0","f1","f2"
);
return result;
}
inline float dB2amp(float dB){
return expf(dB * 0.11512925464970228420089957273422f);
//return pow(10.0, (0.05*dB)); // naive, inefficient version
}
inline float amp2dB(float amp){
return 8.6858896380650365530225783783321f * logf(amp);
//return 20*log10(amp); // naive version
}
inline float linToLin(float in, float inMin, float inMax, float outMin, float outMax){
// map input to the range 0.0...1.0:
float tmp = (in-inMin) * one_div(inMax-inMin);
// map the tmp-value to the range outMin...outMax:
tmp *= (outMax-outMin);
tmp += outMin;
return tmp;
}
inline float linToExp(float in, float inMin, float inMax, float outMin, float outMax){
// map input to the range 0.0...1.0:
float tmp = (in-inMin) * one_div(inMax-inMin);
// map the tmp-value exponentially to the range outMin...outMax:
//tmp = outMin * exp( tmp*(log(outMax)-log(outMin)) );
return outMin * expf( tmp*(logf(outMax * one_div(outMin))) );
}
inline float expToLin(float in, float inMin, float inMax, float outMin, float outMax){
float tmp = logf(in * one_div(inMin)) * one_div( logf(inMax * one_div(inMin)));
return outMin + tmp * (outMax-outMin);
}
inline float knobMap(float in, float outMin, float outMax) {
return outMin + lookupTable(knob_tbl, (int)(in * TABLE_SIZE)) * (outMax - outMin);
}