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Destroyed baseobject is passed incorrectly to listener of any script event when using raw emits. When using normal events destroyed baseobject is passed as null
Reproduction steps
Execute this code on serverside when at least one player is connected:
Nvm, the opposite is true actually, the reworked ID system broke it. But it's an easy fix, the raw emit buffer just needs to send ID and type of the sent object instead of only the ID as previously done.
Description of the problem
Destroyed baseobject is passed incorrectly to listener of any script event when using raw emits. When using normal events destroyed baseobject is passed as
null
Reproduction steps
Server console output:
obj: Player {} true false
Expected behaviour
/
Additional context
No response
Operating system
Windows 11
Version
15.0-dev266
Scope
server
Reproduction tested
The text was updated successfully, but these errors were encountered: