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yes, OpenCV could be avoided. I used that just to use the camera provided by the lib.
Now, it's been a while since did this project, but I used it just to test and feed some shaders with a continuous texture coming from the camera or a video (just in Linux and Window IIRC).
I'd love to continue with this project and add support for Mac and iOS using Google Angle lib, but with the introduction of shader in Flutter (even if they are a lot limited), I have not much motivation.
The ~800MB opencv library is a lot to require be default.
Is it really needed? It adds a lot of complexity to the build process.
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