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I think logicalBlindPosition might be deliberatly set as a non-reversed value, as it miught be used internally.
I didn't want to mess around too much, but if you want to fix the value shown in node-red, change lines 1135 and 1136 to use blindPosition rather than logicalBlindPosition:
When 0 is closed is selected and opposite=true, the logical blind position still shows as if opposite=false.
Example:
payload.blindPosition = 80
payload.logicalBlindPosition = 20
The node itself displays 20% when it really should be 80%.
Not sure why this happens, I see in the code
blinds[i].logicalBlindPosition = blinds[i].blindPosition;
So to me they should show the same %
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