What is in your opinion the most important thing to fix, add or remove in projectfnf #38
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I'm just curious what I should do |
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Replies: 45 comments 2 replies
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Fix the input system |
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god dammit core |
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i told you to shut up about the inputs im working on it okay |
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grrrrgrrrgrgrgrgrrr |
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Just do it |
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fix the input system |
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AAAAAAAAAAAAAAAAAAAAAAAAA |
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Fix the input system |
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It would be funny and I would stop yelling at you |
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I AM WORKING ON IT |
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work harder |
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do you want me to get burned out |
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just like core did with vs aflac |
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we have returned to monke |
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oaoaooaoaoaoao |
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INPUT SYSTEM |
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oh my god I'm gonna say this once more and then I'm not repeating myself. |
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Well Aflac, you can't really blame them. A broken input system ruins the experience for the mods they create with YOUR engine. You can't get mad at them for a big bug that you haven't fixed. |
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Revamped debug menu AND the cursor disappears after closing the debug menu |
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Yeah but I already said we getting an input system. They aren't that easy to make. I'm not just taking kades inputs because I want this engine to be unique. Modcharts will likely stay the only thing from KE that will be in here. ProjectFNF isn't also currently built exactly for hard mods, but more for just visually appealing ones. Also I am trying to make it super flexable. I plan to make it so you can paste mod assets into a folder to apply them to the game without needing the source, allowing you to combine multiple mods into one .exe build. I do understand you guys want a new input system and I get it the current one sucks. But I'm not the one making the inputs. I dunno if the person whos making it is actually here (in the discord or just sees this in general) but if you do see this feel free to step up and tell them |
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hippity hoppity this is now discussion tabs propety |
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who wants to have their message marked as the answer |
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Revamped debug menu AND the cursor disappears after closing the debug menu