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Release 22.08.28 #118

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5ee88c0
20.30.9
adonutwithsprinklez Sep 30, 2020
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20.9.30a
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c0ffa77
20.9.30b
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672c570
20.10.1
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20.10.13
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20.10.24a
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20.12.3
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66f76a9
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828f297
21.3.10
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21.3.10a
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21.4.10
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21.4.11
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21.4.11b
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21.11.28
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21.11.29
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22.08.22
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22.08.26
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16 changes: 0 additions & 16 deletions .vscode/launch.json

This file was deleted.

1 change: 1 addition & 0 deletions CodeNameEmpty
Submodule CodeNameEmpty added at 5b33e2
4 changes: 2 additions & 2 deletions GameLauncher.spec
Original file line number Diff line number Diff line change
Expand Up @@ -3,8 +3,8 @@
block_cipher = None


a = Analysis(['src\\main.py'],
pathex=['C:\\Users\\ninon\\Google Drive\\CodeNameEmpty-NightlyDev\\CodeNameEmpty'],
a = Analysis(['src\\launchGame.py'],
pathex=['F:\\Drive\\CodeNameEmptyRestart\\CodeNameEmpty'],
binaries=[],
datas=[],
hiddenimports=[],
Expand Down
16 changes: 13 additions & 3 deletions compile.bat
Original file line number Diff line number Diff line change
@@ -1,6 +1,16 @@
pyinstaller --onefile --clean --noconsole^
-n GameLauncher ^
GameLauncher.spec
echo Creating executable...
pyinstaller GameLauncher.spec

echo Created executable.
echo Creating res directory...

xcopy /s /y /f src\res dist\res
rem xcopy /y /f src\res dist\res

echo Created res directory.

rem echo Zipping res directory...
rem python zipResources.py
rem echo Zip complete.

pause
Binary file modified dist/GameLauncher.exe
Binary file not shown.
Binary file added dist/res/official.zip
Binary file not shown.
Original file line number Diff line number Diff line change
@@ -1,61 +1,37 @@
{
"name":[
"The $nameAdjs $names's $forest",
"The $names's $forest",
"The $adjs $forest",
"$adjs $forest"
"The $names's $forest Trail",
"The $adjs $forest Trail",
"$adjs $forest Trail"
],
"names":{
"type":"choose",
"choices":[
"Elder",
"God",
"King",
"Queen",
"Dragon",
"Bear",
"Ruffian",
"Troublemaker",
"Huntsman"
]
},
"forest":{
"type":"choose",
"choices":[
"Forest",
"Woods",
"Thicket",
"Woodland",
"Timberland",
"Wilds",
"Grove"
"Grove",
"Wilderness",
"Woodland"
]
},
"adjs":{
"type":"choose",
"choices":[
"Red",
"Yellow",
"Green",
"Black",
"Dark",
"Sunny",
"Foggy",
"Dense",
"Royal",
"Broken",
"Old"
]
},
"nameAdjs":{
"type":"choose",
"choices":[
"Good",
"Holy",
"Evil",
"Cruel",
"Loving",
"Loved",
"Old"
]
},
Expand All @@ -67,20 +43,22 @@
],
"aType":"Forest",
"hostilityMin":1,
"hostilityMax":5,
"eventChance":10,
"hostilityMax":4,
"eventChance":45,
"events":[
["event_lostItem", "1d8"],
["event_flipACoin", "1d8"],
["event_forestAreaMisc", "2d8"],
["event_forestAreaMisc2", "2d8"]
["event_lostItem", "1d20"],
["event_flipACoin", "1d20"],
["event_forestAreaMisc", "1d20+6"],
["event_forestAreaMisc2", "1d20+6"],
["event_forest_apple", "1d20+3"],
["event_forgotten_item", "1d15"]
],
"enemyChance":10,
"hostilityAffectsEnemyChance":true,
"enemyChance":15,
"enemyPointsPerHostility":2,
"enemies":[
["enemy_rodentOfUnusualSize", 2],
["enemy_wolf",3],
["enemy_bandit", 5],
["enemy_greatWolf",7]
],
"npcChance":0,
Expand All @@ -90,7 +68,8 @@
"minNewAreas":3,
"maxNewAreas":6,
"areas":[
["area_forest","2d5", ["required"]],
["area_strongHold","1d6"]
["area_gen_forest_1","2d5", ["required"]],
["area_gen_forest_2","2d5"],
["area_gen_forest_3","2d5"]
]
}
74 changes: 74 additions & 0 deletions dist/res/official/areas/area_gen_forest_2.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,74 @@
{
"name":[
"The $names's $forest",
"The $adjs $forest",
"$adjs $forest"
],
"names":{
"type":"choose",
"choices":[
"Elder",
"King",
"Queen",
"Bear",
"Huntsman"
]
},
"forest":{
"type":"choose",
"choices":[
"Forest",
"Thicket",
"Grove",
"Wilderness",
"Woodland"
]
},
"adjs":{
"type":"choose",
"choices":[
"Yellow",
"Green",
"Sunny",
"Foggy",
"Dense",
"Old"
]
},
"desc":[
"Trees surround you on either side. There is an eerie sound of an owl in the distance.\nYou push past the trees as you continue moving forward.",
"It is almost impossible to see past the trees.\nYou continue to push on.",
"Next to no light is able to pass through the thick layer of leaves above.\nThe few beams of light guide you as you go on.",
"There is a slight chill to the air, probably because of the lack of sunlight.\nAt least you won't sweat as you hike on."
],
"aType":"Forest",
"hostilityMin":3,
"hostilityMax":6,
"eventChance":35,
"events":[
["event_lostItem", "1d20"],
["event_forestAreaMisc", "1d20+6"],
["event_forestAreaMisc2", "1d20+6"],
["event_forest_apple", "1d20+3"],
["event_forgotten_item", "1d15"]
],
"hostilityAffectsEnemyChance":true,
"enemyChance":15,
"enemyPointsPerHostility":3,
"enemies":[
["enemy_wolf",4],
["enemy_bandit",6],
["enemy_greatWolf",8]
],
"npcChance":0,
"npcs":[
],
"minNewAreas":2,
"maxNewAreas":6,
"areas":[
["area_gen_forest_2", "1d8"],
["area_gen_forest_1", "2d6"],
["area_gen_forest_3", "2d6"],
["area_gen_forest_4", "2d6"]
]
}
78 changes: 78 additions & 0 deletions dist/res/official/areas/area_gen_forest_3.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,78 @@
{
"name":[
"The $names's $forest Trail",
"The $adjs $forest Trail",
"$adjs $forest Trail"
],
"names":{
"type":"choose",
"choices":[
"Elder",
"King",
"Queen",
"Bear",
"Huntsman"
]
},
"forest":{
"type":"choose",
"choices":[
"Forest",
"Thicket",
"Grove",
"Wilderness",
"Woodland"
]
},
"adjs":{
"type":"choose",
"choices":[
"Yellow",
"Green",
"Sunny",
"Bright",
"Foggy",
"Dense",
"Old"
]
},
"desc":[
"Trees surround you on either side. There is an eerie sound of an owl in the distance.\nYou push past the trees as you continue moving forward.",
"It is almost impossible to see past the trees.\nYou continue to push on.",
"Next to no light is able to pass through the thick layer of leaves above.\nThe few beams of light guide you as you go on.",
"There is a slight chill to the air, probably because of the lack of sunlight.\nAt least you won't sweat as you hike on."
],
"aType":"Forest",
"hostilityMin":2,
"hostilityMax":4,
"eventChance":40,
"events":[
["event_lostItem", "1d20"],
["event_flipACoin", "1d20"],
["event_forestAreaMisc", "1d20+6"],
["event_forestAreaMisc2", "1d20+6"],
["event_forest_apple", "1d20+3"],
["event_forgotten_item", "1d15"]
],
"hostilityAffectsEnemyChance":true,
"enemyChance":20,
"enemyPointsPerHostility":2,
"enemies":[
["enemy_rodentOfUnusualSize", 2],
["enemy_wolf",3],
["enemy_greatWolf",7]
],
"npcChance":0,
"npcs":[
],
"minNewAreas":3,
"maxNewAreas":6,
"areas":[
["area_gen_forest_1", "2d6"],
["area_gen_forest_2", "2d6"],
["area_gen_forest_3", "1d8", ["required"]],
["area_gen_forest_4", "1d12"],
["cave_wolf_entrance", "1d8"],
["area_village_gate_east", "2d6", ["limited"]]
]
}
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