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Release 22.08.28 #118

Merged
merged 50 commits into from
Aug 28, 2022
Merged

Release 22.08.28 #118

merged 50 commits into from
Aug 28, 2022

Commits on Sep 30, 2020

  1. 20.30.9

    * Converted areaClass.py to use spaces instead of tabs for indentation
    * Corrected the "DEBUG" hidden setting to be disabled in the dist
    * Recompiled dist
    - Removed unneeded print statements
    adonutwithsprinklez committed Sep 30, 2020
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  2. 20.9.30a

    * Modified area event chance algorithm
    * Modified enemy and event chances for area_forest
    adonutwithsprinklez committed Sep 30, 2020
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  3. 20.9.30b

    * Addresses issue #98
    * Recompiled dist
    adonutwithsprinklez committed Sep 30, 2020
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Commits on Oct 1, 2020

  1. 20.10.1

    + Added isRepeatable tag to events #97
    adonutwithsprinklez committed Oct 1, 2020
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  2. 20.10.1a

    + Finished implementing "isRepeatable" event tag
    + Added new event to make use of the "isRepeatable" tag
    * Events now occur before fights
    * Recompiled dist
    adonutwithsprinklez committed Oct 1, 2020
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Commits on Oct 13, 2020

  1. 20.10.13

    + New areas wolf cave (not yet finished)
    + New optional area tag
    + Area template file
    adonutwithsprinklez committed Oct 13, 2020
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Commits on Oct 24, 2020

  1. 20.10.24

    + Added the ability to spawn enemies during events
    + Area choices now shuffle after generation
    + Events and quests can spawn multiple enemies
    + Started working on a new event
    + Added extra details into the new cave areas
    + Added a template event for future reference
    adonutwithsprinklez committed Oct 24, 2020
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  2. 20.10.24a

    * Recompiled dist
    adonutwithsprinklez committed Oct 24, 2020
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Commits on Dec 2, 2020

  1. 20.12.2

    + Added ability to consume (edible) items
    + Added "heal" effect to consumables
    adonutwithsprinklez committed Dec 2, 2020
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Commits on Dec 3, 2020

  1. 20.12.3

    + Added a potion item
    + Added modifiers to consumables
    + Improved error catching in enemy item drop generation
    * Fixed a bug with the dieclass that wouldn't allow fixed numbers
    adonutwithsprinklez committed Dec 3, 2020
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  2. 20.12.3a

    + Added "improved" and "impaired" effects for consumables
    * Buffed the healing potion
    * Fixes a misc item generation bug
    adonutwithsprinklez committed Dec 3, 2020
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  3. 20.12.3b

    * Recompiled dist
    adonutwithsprinklez committed Dec 3, 2020
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Commits on Mar 10, 2021

  1. 21.3.10

    + New apple tree event
    * Modified event chances in area_forest
    * Fixed events that were supposed to give >1 objects instead gave none
    * Organized meta file
    adonutwithsprinklez committed Mar 10, 2021
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  2. 21.3.10a

    * Fixed issue #100
    adonutwithsprinklez committed Mar 10, 2021
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  3. 21.3.10b

    + #88 Added ability to spawn enemy groups
    - Removed repeated code
    adonutwithsprinklez committed Mar 10, 2021
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Commits on Apr 2, 2021

  1. 4.1.21

    + Began adding a proper introduction area and event
    + Added new consumable that certain enemies will drop
    + Orc enemies now drop health potions
    * Fixed bug where the newline denotion was not properly being displayed
    adonutwithsprinklez committed Apr 2, 2021
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  2. 21.4.1a

    * Recompiled dist
    adonutwithsprinklez committed Apr 2, 2021
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Commits on Apr 6, 2021

  1. 21.4.6

    + Data packs are now compressed into .zip for dist directory
    + New starting areas
    + New starting events
    + Started adding customizable starter gear
    - Removed old datapack files from dist
    * Reworked the compile script to account for compressing datapacks
    * Recompiled dist
    adonutwithsprinklez committed Apr 6, 2021
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Commits on Apr 7, 2021

  1. 21.4.7

    * Fixed issue #103
    adonutwithsprinklez committed Apr 7, 2021
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  2. 21.4.7a

    * Fixes issue #104
    adonutwithsprinklez committed Apr 7, 2021
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  3. 21.4.7b

    + Finsished adding intro event 2
    * Recompiled dist
    adonutwithsprinklez committed Apr 7, 2021
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  4. 21.4.7c

    * Fixed a grammatical mistake when eating consumables
    * Recompiled dist
    adonutwithsprinklez committed Apr 7, 2021
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  5. 21.4.7d

    + (Issue #102) meta now specifies what the player's starter gear is
    adonutwithsprinklez committed Apr 7, 2021
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  6. Delete .vscode directory

    This directory serves no actual purpose for the game.
    adonutwithsprinklez authored Apr 7, 2021
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Commits on Apr 8, 2021

  1. 21.4.8

    + New starting weapon and armor
    + Starting Area can now be randomized in the meta file
    + Starting Weapon and Armor can now be randomized in the meta file
    adonutwithsprinklez committed Apr 8, 2021
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Commits on Apr 10, 2021

  1. 21.4.10

    + New event
    + New area
    + Added additional debugging info for events
    * Balancing changes
    * Fixed a bug where the apple tree event did not give an apple
    * Fixed a bug where event_cave_found_item_1 event did not give rewards
    * Misc changes
    adonutwithsprinklez committed Apr 10, 2021
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Commits on Apr 11, 2021

  1. 21.4.11

    * Recompiled dist
    adonutwithsprinklez committed Apr 11, 2021
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  2. 21.4.11a

    + Weapons can now have modifiers
    + Started adding new forest tower area
    + Modifiers can now have descriptions
    + Modifiers are now organized in their own folder
    - Removed unused python module
    - Removed Descriptor datapack mentions
    * Organized modifer files
    * Modified weapon item backend heavily
    adonutwithsprinklez committed Apr 11, 2021
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  3. 21.4.11b

    * Fixed an enemy generation bug introduced in the last commit
    * Recompiled dist
    adonutwithsprinklez committed Apr 11, 2021
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Commits on Apr 12, 2021

  1. 21.4.12

    + Began adding a new event for the forest tower area
    * Fixed a bug causing events to crash when generating weapons
    * Recompiled dist
    adonutwithsprinklez committed Apr 12, 2021
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Commits on Apr 14, 2021

  1. 21.4.14

    + Enemies can now generate with multiple modifiers
    + Enemy modifiers now affect their description
    adonutwithsprinklez committed Apr 14, 2021
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  2. 21.4.14a

    + Enemy modifiers can now use the "$name" tag
    + New modifiers for wolf type enemies
    adonutwithsprinklez committed Apr 14, 2021
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  3. 21.4.12b

    + Addresses issue #111
    * Moved wolf specific modifiers to their own files
    adonutwithsprinklez committed Apr 14, 2021
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Commits on Apr 15, 2021

  1. 21.4.12c

    + Added new bear enemy
    * Moved equipped gear description to player details screen
    * Minor Adjustments
    * Recompiled dist
    adonutwithsprinklez committed Apr 15, 2021
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Commits on Nov 28, 2021

  1. 21.11.28

    + Option to disable all combat encounters
    adonutwithsprinklez committed Nov 28, 2021
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Commits on Nov 29, 2021

  1. 21.11.29

    - Temporarily removed the tower and stronghold areas
    - Disabled the "robbed" quest temporarily
    * Reworked the entire map to get it more in line with Demo Release
    * Modifed the enemy generation chance formula
    * Modified the noenemyencounter option to display generated enemies
    adonutwithsprinklez committed Nov 29, 2021
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Commits on Nov 30, 2021

  1. 20.11.29a

    + New Starter Quest
    + Ability to change Quest Descriptions as actions
    + New Quest Flag "inAreaId"
    + Extra Descriptions for Village Gate
    * Modified area_gen_forest_3 events
    adonutwithsprinklez committed Nov 30, 2021
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  2. 20.11.30

    + Added functionality for events that do not need to be tied to an area
    + Added a description for players with limbs of multiple races
    * Fixed a bug that would affect output within future features
    adonutwithsprinklez committed Nov 30, 2021
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Commits on Aug 23, 2022

  1. 22.08.22

    +New enemy
    + New weapon
    + New weapon modifier
    * Fixed issue #116
    * Corrected spelling on ApplicationWindowClass function
    adonutwithsprinklez committed Aug 23, 2022
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  2. 22.08.23

    * Fixed issue #117
    - Disabled the resource compression on compile and runtime
    adonutwithsprinklez committed Aug 23, 2022
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  3. 22.08.23a

    * Recompiled dist
    adonutwithsprinklez committed Aug 23, 2022
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Commits on Aug 24, 2022

  1. 22.08.24

    + Began work on dev tools
    + New modifiers
    + New weapons
    + New enemy
    adonutwithsprinklez committed Aug 24, 2022
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  2. 22.08.24a

    + dataPackEditor.py now fully supports modifier creation and editing
    adonutwithsprinklez committed Aug 24, 2022
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  3. 22.08.24b

    + dataPackEditor can now update metadata for datapacks
    + Began adding weapon support to dataPackEditor
    + Added modifier for future enemy
    * Added confirmation to deleting a modifier in dataPackEditor
    adonutwithsprinklez committed Aug 24, 2022
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Commits on Aug 26, 2022

  1. 22.08.26

    + dataPackEditor now loads and displays weapons
    + Modifier descriptions are now added to weapon descriptions
    + Added some base code for dodging chacnce (currently 0 chance to doge)
    * Fixed an issue with enemy_banditStrong
    * Fixed an issue with enemy_bear
    * Minor text corrections
    adonutwithsprinklez committed Aug 26, 2022
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  2. 22.08.26a

    + dataPackEditor can now modify/delete Weapons
    * Fixed a bug in dataPackEditor that would delete metadata descriptions
    adonutwithsprinklez committed Aug 26, 2022
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Commits on Aug 28, 2022

  1. 22.08.28

    + Began adding support for area and event types to dataPackEditor
    adonutwithsprinklez committed Aug 28, 2022
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  2. 22.08.28a

    * Corrected text descriptions
    adonutwithsprinklez committed Aug 28, 2022
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  3. 22.08.28b

    * Recompiled dist
    adonutwithsprinklez committed Aug 28, 2022
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  4. 22.08.28c

    * Reenabled enemy encounters in dist
    adonutwithsprinklez committed Aug 28, 2022
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