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Release 22.08.28 #118
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Release 22.08.28 #118
Commits on Sep 30, 2020
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* Converted areaClass.py to use spaces instead of tabs for indentation * Corrected the "DEBUG" hidden setting to be disabled in the dist * Recompiled dist - Removed unneeded print statements
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* Modified area event chance algorithm * Modified enemy and event chances for area_forest
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Commits on Oct 1, 2020
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+ Finished implementing "isRepeatable" event tag + Added new event to make use of the "isRepeatable" tag * Events now occur before fights * Recompiled dist
adonutwithsprinklez committedOct 1, 2020 Configuration menu - View commit details
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Commits on Oct 13, 2020
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+ New areas wolf cave (not yet finished) + New optional area tag + Area template file
adonutwithsprinklez committedOct 13, 2020 Configuration menu - View commit details
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Commits on Oct 24, 2020
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+ Added the ability to spawn enemies during events + Area choices now shuffle after generation + Events and quests can spawn multiple enemies + Started working on a new event + Added extra details into the new cave areas + Added a template event for future reference
adonutwithsprinklez committedOct 24, 2020 Configuration menu - View commit details
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Commits on Dec 2, 2020
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+ Added ability to consume (edible) items + Added "heal" effect to consumables
adonutwithsprinklez committedDec 2, 2020 Configuration menu - View commit details
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Commits on Dec 3, 2020
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+ Added a potion item + Added modifiers to consumables + Improved error catching in enemy item drop generation * Fixed a bug with the dieclass that wouldn't allow fixed numbers
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+ Added "improved" and "impaired" effects for consumables * Buffed the healing potion * Fixes a misc item generation bug
adonutwithsprinklez committedDec 3, 2020 Configuration menu - View commit details
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Commits on Mar 10, 2021
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+ New apple tree event * Modified event chances in area_forest * Fixed events that were supposed to give >1 objects instead gave none * Organized meta file
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+ #88 Added ability to spawn enemy groups - Removed repeated code
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Commits on Apr 2, 2021
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+ Began adding a proper introduction area and event + Added new consumable that certain enemies will drop + Orc enemies now drop health potions * Fixed bug where the newline denotion was not properly being displayed
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Commits on Apr 6, 2021
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+ Data packs are now compressed into .zip for dist directory + New starting areas + New starting events + Started adding customizable starter gear - Removed old datapack files from dist * Reworked the compile script to account for compressing datapacks * Recompiled dist
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Commits on Apr 7, 2021
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+ Finsished adding intro event 2 * Recompiled dist
adonutwithsprinklez committedApr 7, 2021 Configuration menu - View commit details
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* Fixed a grammatical mistake when eating consumables * Recompiled dist
adonutwithsprinklez committedApr 7, 2021 Configuration menu - View commit details
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+ (Issue #102) meta now specifies what the player's starter gear is
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This directory serves no actual purpose for the game.
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Commits on Apr 8, 2021
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+ New starting weapon and armor + Starting Area can now be randomized in the meta file + Starting Weapon and Armor can now be randomized in the meta file
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Commits on Apr 10, 2021
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+ New event + New area + Added additional debugging info for events * Balancing changes * Fixed a bug where the apple tree event did not give an apple * Fixed a bug where event_cave_found_item_1 event did not give rewards * Misc changes
adonutwithsprinklez committedApr 10, 2021 Configuration menu - View commit details
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Commits on Apr 11, 2021
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+ Weapons can now have modifiers + Started adding new forest tower area + Modifiers can now have descriptions + Modifiers are now organized in their own folder - Removed unused python module - Removed Descriptor datapack mentions * Organized modifer files * Modified weapon item backend heavily
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* Fixed an enemy generation bug introduced in the last commit * Recompiled dist
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Commits on Apr 12, 2021
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+ Began adding a new event for the forest tower area * Fixed a bug causing events to crash when generating weapons * Recompiled dist
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Commits on Apr 14, 2021
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+ Enemies can now generate with multiple modifiers + Enemy modifiers now affect their description
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+ Enemy modifiers can now use the "$name" tag + New modifiers for wolf type enemies
adonutwithsprinklez committedApr 14, 2021 Configuration menu - View commit details
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+ Addresses issue #111 * Moved wolf specific modifiers to their own files
adonutwithsprinklez committedApr 14, 2021 Configuration menu - View commit details
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Commits on Apr 15, 2021
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+ Added new bear enemy * Moved equipped gear description to player details screen * Minor Adjustments * Recompiled dist
adonutwithsprinklez committedApr 15, 2021 Configuration menu - View commit details
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Commits on Nov 28, 2021
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Commits on Nov 29, 2021
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- Temporarily removed the tower and stronghold areas - Disabled the "robbed" quest temporarily * Reworked the entire map to get it more in line with Demo Release * Modifed the enemy generation chance formula * Modified the noenemyencounter option to display generated enemies
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Commits on Nov 30, 2021
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+ New Starter Quest + Ability to change Quest Descriptions as actions + New Quest Flag "inAreaId" + Extra Descriptions for Village Gate * Modified area_gen_forest_3 events
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+ Added functionality for events that do not need to be tied to an area + Added a description for players with limbs of multiple races * Fixed a bug that would affect output within future features
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Commits on Aug 23, 2022
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+New enemy + New weapon + New weapon modifier * Fixed issue #116 * Corrected spelling on ApplicationWindowClass function
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* Fixed issue #117 - Disabled the resource compression on compile and runtime
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Commits on Aug 24, 2022
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+ Began work on dev tools + New modifiers + New weapons + New enemy
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+ dataPackEditor.py now fully supports modifier creation and editing
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+ dataPackEditor can now update metadata for datapacks + Began adding weapon support to dataPackEditor + Added modifier for future enemy * Added confirmation to deleting a modifier in dataPackEditor
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Commits on Aug 26, 2022
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+ dataPackEditor now loads and displays weapons + Modifier descriptions are now added to weapon descriptions + Added some base code for dodging chacnce (currently 0 chance to doge) * Fixed an issue with enemy_banditStrong * Fixed an issue with enemy_bear * Minor text corrections
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+ dataPackEditor can now modify/delete Weapons * Fixed a bug in dataPackEditor that would delete metadata descriptions
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Commits on Aug 28, 2022
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+ Began adding support for area and event types to dataPackEditor
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