Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Compile.bat needs updated #117

Closed
adonutwithsprinklez opened this issue Aug 23, 2022 · 1 comment
Closed

Compile.bat needs updated #117

adonutwithsprinklez opened this issue Aug 23, 2022 · 1 comment
Assignees
Labels
bug Something isn't working on the MainDev branch
Milestone

Comments

@adonutwithsprinklez
Copy link
Owner

Currently compile.bat is broken due to a pyinstaller update. This needs fixed prior to demo release.

@adonutwithsprinklez adonutwithsprinklez added the bug Something isn't working on the MainDev branch label Aug 23, 2022
@adonutwithsprinklez adonutwithsprinklez added this to the Playable Demo milestone Aug 23, 2022
@adonutwithsprinklez adonutwithsprinklez self-assigned this Aug 23, 2022
adonutwithsprinklez added a commit that referenced this issue Aug 23, 2022
* Fixed issue #117
- Disabled the resource compression on compile and runtime
@adonutwithsprinklez
Copy link
Owner Author

Disabled compression ( related to issue #115 ) and corrected compile.bat in commit 22.08.23

adonutwithsprinklez added a commit that referenced this issue Aug 28, 2022
* 20.30.9

* Converted areaClass.py to use spaces instead of tabs for indentation
* Corrected the "DEBUG" hidden setting to be disabled in the dist
* Recompiled dist
- Removed unneeded print statements

* 20.9.30a

* Modified area event chance algorithm
* Modified enemy and event chances for area_forest

* 20.9.30b

* Addresses issue #98
* Recompiled dist

* 20.10.1

+ Added isRepeatable tag to events #97

* 20.10.1a

+ Finished implementing "isRepeatable" event tag
+ Added new event to make use of the "isRepeatable" tag
* Events now occur before fights
* Recompiled dist

* 20.10.13

+ New areas wolf cave (not yet finished)
+ New optional area tag
+ Area template file

* 20.10.24

+ Added the ability to spawn enemies during events
+ Area choices now shuffle after generation
+ Events and quests can spawn multiple enemies
+ Started working on a new event
+ Added extra details into the new cave areas
+ Added a template event for future reference

* 20.10.24a

* Recompiled dist

* 20.12.2
+ Added ability to consume (edible) items
+ Added "heal" effect to consumables

* 20.12.3

+ Added a potion item
+ Added modifiers to consumables
+ Improved error catching in enemy item drop generation
* Fixed a bug with the dieclass that wouldn't allow fixed numbers

* 20.12.3a

+ Added "improved" and "impaired" effects for consumables
* Buffed the healing potion
* Fixes a misc item generation bug

* 20.12.3b

* Recompiled dist

* 21.3.10

+ New apple tree event
* Modified event chances in area_forest
* Fixed events that were supposed to give >1 objects instead gave none
* Organized meta file

* 21.3.10a

* Fixed issue #100

* 21.3.10b

+ #88 Added ability to spawn enemy groups
- Removed repeated code

* 4.1.21

+ Began adding a proper introduction area and event
+ Added new consumable that certain enemies will drop
+ Orc enemies now drop health potions
* Fixed bug where the newline denotion was not properly being displayed

* 21.4.1a

* Recompiled dist

* 21.4.6

+ Data packs are now compressed into .zip for dist directory
+ New starting areas
+ New starting events
+ Started adding customizable starter gear
- Removed old datapack files from dist
* Reworked the compile script to account for compressing datapacks
* Recompiled dist

* 21.4.7

* Fixed issue #103

* 21.4.7a

* Fixes issue #104

* 21.4.7b

+ Finsished adding intro event 2
* Recompiled dist

* 21.4.7c

* Fixed a grammatical mistake when eating consumables
* Recompiled dist

* 21.4.7d

+ (Issue #102) meta now specifies what the player's starter gear is

* Delete .vscode directory

This directory serves no actual purpose for the game.

* 21.4.8

+ New starting weapon and armor
+ Starting Area can now be randomized in the meta file
+ Starting Weapon and Armor can now be randomized in the meta file

* 21.4.10

+ New event
+ New area
+ Added additional debugging info for events
* Balancing changes
* Fixed a bug where the apple tree event did not give an apple
* Fixed a bug where event_cave_found_item_1 event did not give rewards
* Misc changes

* 21.4.11

* Recompiled dist

* 21.4.11a

+ Weapons can now have modifiers
+ Started adding new forest tower area
+ Modifiers can now have descriptions
+ Modifiers are now organized in their own folder
- Removed unused python module
- Removed Descriptor datapack mentions
* Organized modifer files
* Modified weapon item backend heavily

* 21.4.11b

* Fixed an enemy generation bug introduced in the last commit
* Recompiled dist

* 21.4.12

+ Began adding a new event for the forest tower area
* Fixed a bug causing events to crash when generating weapons
* Recompiled dist

* 21.4.14

+ Enemies can now generate with multiple modifiers
+ Enemy modifiers now affect their description

* 21.4.14a

+ Enemy modifiers can now use the "$name" tag
+ New modifiers for wolf type enemies

* 21.4.12b

+ Addresses issue #111
* Moved wolf specific modifiers to their own files

* 21.4.12c

+ Added new bear enemy
* Moved equipped gear description to player details screen
* Minor Adjustments
* Recompiled dist

* 21.11.28

+ Option to disable all combat encounters

* 21.11.29

- Temporarily removed the tower and stronghold areas
- Disabled the "robbed" quest temporarily
* Reworked the entire map to get it more in line with Demo Release
* Modifed the enemy generation chance formula
* Modified the noenemyencounter option to display generated enemies

* 20.11.29a

+ New Starter Quest
+ Ability to change Quest Descriptions as actions
+ New Quest Flag "inAreaId"
+ Extra Descriptions for Village Gate
* Modified area_gen_forest_3 events

* 20.11.30

+ Added functionality for events that do not need to be tied to an area
+ Added a description for players with limbs of multiple races
* Fixed a bug that would affect output within future features

* 22.08.22

+New enemy
+ New weapon
+ New weapon modifier
* Fixed issue #116
* Corrected spelling on ApplicationWindowClass function

* 22.08.23

* Fixed issue #117
- Disabled the resource compression on compile and runtime

* 22.08.23a

* Recompiled dist

* 22.08.24

+ Began work on dev tools
+ New modifiers
+ New weapons
+ New enemy

* 22.08.24a

+ dataPackEditor.py now fully supports modifier creation and editing

* 22.08.24b

+ dataPackEditor can now update metadata for datapacks
+ Began adding weapon support to dataPackEditor
+ Added modifier for future enemy
* Added confirmation to deleting a modifier in dataPackEditor

* 22.08.26

+ dataPackEditor now loads and displays weapons
+ Modifier descriptions are now added to weapon descriptions
+ Added some base code for dodging chacnce (currently 0 chance to doge)
* Fixed an issue with enemy_banditStrong
* Fixed an issue with enemy_bear
* Minor text corrections

* 22.08.26a

+ dataPackEditor can now modify/delete Weapons
* Fixed a bug in dataPackEditor that would delete metadata descriptions

* 22.08.28

+ Began adding support for area and event types to dataPackEditor

* 22.08.28a

* Corrected text descriptions

* 22.08.28b

* Recompiled dist

* 22.08.28c

* Reenabled enemy encounters in dist

Co-authored-by: adonutwithsprinklez <ninonic99@gmail.com>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working on the MainDev branch
Projects
None yet
Development

No branches or pull requests

1 participant