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Compile.bat needs updated #117
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Disabled compression ( related to issue #115 ) and corrected compile.bat in commit 22.08.23 |
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adonutwithsprinklez
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Aug 28, 2022
* 20.30.9 * Converted areaClass.py to use spaces instead of tabs for indentation * Corrected the "DEBUG" hidden setting to be disabled in the dist * Recompiled dist - Removed unneeded print statements * 20.9.30a * Modified area event chance algorithm * Modified enemy and event chances for area_forest * 20.9.30b * Addresses issue #98 * Recompiled dist * 20.10.1 + Added isRepeatable tag to events #97 * 20.10.1a + Finished implementing "isRepeatable" event tag + Added new event to make use of the "isRepeatable" tag * Events now occur before fights * Recompiled dist * 20.10.13 + New areas wolf cave (not yet finished) + New optional area tag + Area template file * 20.10.24 + Added the ability to spawn enemies during events + Area choices now shuffle after generation + Events and quests can spawn multiple enemies + Started working on a new event + Added extra details into the new cave areas + Added a template event for future reference * 20.10.24a * Recompiled dist * 20.12.2 + Added ability to consume (edible) items + Added "heal" effect to consumables * 20.12.3 + Added a potion item + Added modifiers to consumables + Improved error catching in enemy item drop generation * Fixed a bug with the dieclass that wouldn't allow fixed numbers * 20.12.3a + Added "improved" and "impaired" effects for consumables * Buffed the healing potion * Fixes a misc item generation bug * 20.12.3b * Recompiled dist * 21.3.10 + New apple tree event * Modified event chances in area_forest * Fixed events that were supposed to give >1 objects instead gave none * Organized meta file * 21.3.10a * Fixed issue #100 * 21.3.10b + #88 Added ability to spawn enemy groups - Removed repeated code * 4.1.21 + Began adding a proper introduction area and event + Added new consumable that certain enemies will drop + Orc enemies now drop health potions * Fixed bug where the newline denotion was not properly being displayed * 21.4.1a * Recompiled dist * 21.4.6 + Data packs are now compressed into .zip for dist directory + New starting areas + New starting events + Started adding customizable starter gear - Removed old datapack files from dist * Reworked the compile script to account for compressing datapacks * Recompiled dist * 21.4.7 * Fixed issue #103 * 21.4.7a * Fixes issue #104 * 21.4.7b + Finsished adding intro event 2 * Recompiled dist * 21.4.7c * Fixed a grammatical mistake when eating consumables * Recompiled dist * 21.4.7d + (Issue #102) meta now specifies what the player's starter gear is * Delete .vscode directory This directory serves no actual purpose for the game. * 21.4.8 + New starting weapon and armor + Starting Area can now be randomized in the meta file + Starting Weapon and Armor can now be randomized in the meta file * 21.4.10 + New event + New area + Added additional debugging info for events * Balancing changes * Fixed a bug where the apple tree event did not give an apple * Fixed a bug where event_cave_found_item_1 event did not give rewards * Misc changes * 21.4.11 * Recompiled dist * 21.4.11a + Weapons can now have modifiers + Started adding new forest tower area + Modifiers can now have descriptions + Modifiers are now organized in their own folder - Removed unused python module - Removed Descriptor datapack mentions * Organized modifer files * Modified weapon item backend heavily * 21.4.11b * Fixed an enemy generation bug introduced in the last commit * Recompiled dist * 21.4.12 + Began adding a new event for the forest tower area * Fixed a bug causing events to crash when generating weapons * Recompiled dist * 21.4.14 + Enemies can now generate with multiple modifiers + Enemy modifiers now affect their description * 21.4.14a + Enemy modifiers can now use the "$name" tag + New modifiers for wolf type enemies * 21.4.12b + Addresses issue #111 * Moved wolf specific modifiers to their own files * 21.4.12c + Added new bear enemy * Moved equipped gear description to player details screen * Minor Adjustments * Recompiled dist * 21.11.28 + Option to disable all combat encounters * 21.11.29 - Temporarily removed the tower and stronghold areas - Disabled the "robbed" quest temporarily * Reworked the entire map to get it more in line with Demo Release * Modifed the enemy generation chance formula * Modified the noenemyencounter option to display generated enemies * 20.11.29a + New Starter Quest + Ability to change Quest Descriptions as actions + New Quest Flag "inAreaId" + Extra Descriptions for Village Gate * Modified area_gen_forest_3 events * 20.11.30 + Added functionality for events that do not need to be tied to an area + Added a description for players with limbs of multiple races * Fixed a bug that would affect output within future features * 22.08.22 +New enemy + New weapon + New weapon modifier * Fixed issue #116 * Corrected spelling on ApplicationWindowClass function * 22.08.23 * Fixed issue #117 - Disabled the resource compression on compile and runtime * 22.08.23a * Recompiled dist * 22.08.24 + Began work on dev tools + New modifiers + New weapons + New enemy * 22.08.24a + dataPackEditor.py now fully supports modifier creation and editing * 22.08.24b + dataPackEditor can now update metadata for datapacks + Began adding weapon support to dataPackEditor + Added modifier for future enemy * Added confirmation to deleting a modifier in dataPackEditor * 22.08.26 + dataPackEditor now loads and displays weapons + Modifier descriptions are now added to weapon descriptions + Added some base code for dodging chacnce (currently 0 chance to doge) * Fixed an issue with enemy_banditStrong * Fixed an issue with enemy_bear * Minor text corrections * 22.08.26a + dataPackEditor can now modify/delete Weapons * Fixed a bug in dataPackEditor that would delete metadata descriptions * 22.08.28 + Began adding support for area and event types to dataPackEditor * 22.08.28a * Corrected text descriptions * 22.08.28b * Recompiled dist * 22.08.28c * Reenabled enemy encounters in dist Co-authored-by: adonutwithsprinklez <ninonic99@gmail.com>
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Currently compile.bat is broken due to a pyinstaller update. This needs fixed prior to demo release.
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