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skins.h
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skins.h
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#pragma once
constexpr int sequence_default_draw = 0;
constexpr int sequence_default_idle1 = 1;
constexpr int sequence_default_idle2 = 2;
constexpr int sequence_default_heavy_miss1 = 9;
constexpr int sequence_default_heavy_hit1 = 10;
constexpr int sequence_default_heavy_backstab = 11;
constexpr int sequence_default_lookat01 = 12;
constexpr int sequence_butterfly_draw = 0;
constexpr int sequence_butterfly_draw2 = 1;
constexpr int sequence_butterfly_lookat01 = 13;
constexpr int sequence_butterfly_lookat03 = 15;
constexpr int sequence_falchion_idle1 = 1;
constexpr int sequence_falchion_heavy_miss1 = 8;
constexpr int sequence_falchion_heavy_miss1_noflip = 9;
constexpr int sequence_falchion_lookat01 = 12;
constexpr int sequence_falchion_lookat02 = 13;
constexpr int sequence_push_idle1 = 1;
constexpr int sequence_push_heavy_miss2 = 11;
class CCStrike15ItemSchema;
class CCStrike15ItemSystem;
template <typename Key, typename Value>
struct Node_t {
int previous_id; //0x0000
int next_id; //0x0004
void* _unknown_ptr; //0x0008
int _unknown; //0x000C
Key key; //0x0010
Value value; //0x0014
};
template <typename Key, typename Value>
struct Head_t {
Node_t<Key, Value>* memory; //0x0000
int allocation_count; //0x0004
int grow_size; //0x0008
int start_element; //0x000C
int next_available; //0x0010
int _unknown; //0x0014
int last_element; //0x0018
}; //Size=0x001C
struct String_t {
char* buffer; //0x0000
int capacity; //0x0004
int grow_size; //0x0008
int length; //0x000C
}; //Size=0x0010
struct CPaintKit {
int id; //0x0000
String_t name; //0x0004
String_t description; //0x0014
String_t item_name; //0x0024
String_t material_name; //0x0034
String_t image_inventory; //0x0044
char pad_0x0054[0x8C]; //0x0054
}; //Size=0x00E0
struct paint_kit_t {
int id;
std::string name;
auto operator < (const paint_kit_t& other) const -> bool {
return name < other.name;
}
};
struct KnifeData {
int m_id;
std::string m_model, m_world_model, m_name;
int m_model_index, m_world_model_index;
__forceinline KnifeData( ) : m_id{}, m_model{}, m_world_model{}, m_name {}, m_model_index{}, m_world_model_index{} {}
__forceinline void setup( int id, const std::string& model, const std::string& world_model, const std::string& name ) {
m_id = id;
m_model = model;
m_name = name;
m_model_index = g_csgo.m_model_info->GetModelIndex( model.data( ) );
m_world_model_index = g_csgo.m_model_info->GetModelIndex( world_model.data( ) );
}
};
struct GloveData {
int m_id;
std::string m_model, m_world_model;
int m_model_index, m_world_model_index;
__forceinline GloveData( ) : m_id{}, m_model{}, m_model_index{} {}
__forceinline void setup( int id, const std::string& model, const std::string& world_model ) {
m_id = id;
m_model = model;
m_world_model = world_model;
m_model_index = g_csgo.m_model_info->GetModelIndex( model.data( ) );
m_world_model_index = g_csgo.m_model_info->GetModelIndex( world_model.data( ) );
}
};
struct HudWeapons_t {
std::int32_t* GetWeaponCount() {
return reinterpret_cast<std::int32_t*>(std::uintptr_t(this) + 0x80);
}
};
class Skins {
public:
std::vector< std::string > m_agents {
XOR( "models/player/custom_player/legacy/ctm_fbi_variantb.mdl" ),
XOR( "models/player/custom_player/legacy/ctm_fbi_variantf.mdl" ),
XOR( "models/player/custom_player/legacy/ctm_fbi_variantg.mdl" ),
XOR( "models/player/custom_player/legacy/ctm_fbi_varianth.mdl" ),
XOR( "models/player/custom_player/legacy/ctm_sas_variantf.mdl" ),
XOR( "models/player/custom_player/legacy/ctm_st6_variante.mdl" ),
XOR( "models/player/custom_player/legacy/ctm_st6_variantg.mdl" ),
XOR( "models/player/custom_player/legacy/ctm_st6_varianti.mdl" ),
XOR( "models/player/custom_player/legacy/ctm_st6_variantk.mdl" ),
XOR( "models/player/custom_player/legacy/ctm_st6_variantm.mdl" ),
XOR( "models/player/custom_player/legacy/ctm_st6_variantj.mdl" ),
XOR( "models/player/custom_player/legacy/ctm_st6_variantl.mdl" ),
XOR( "models/player/custom_player/legacy/tm_balkan_variantf.mdl" ),
XOR( "models/player/custom_player/legacy/tm_balkan_variantg.mdl" ),
XOR( "models/player/custom_player/legacy/tm_balkan_varianth.mdl" ),
XOR( "models/player/custom_player/legacy/tm_balkan_varianti.mdl" ),
XOR( "models/player/custom_player/legacy/tm_balkan_variantj.mdl" ),
XOR( "models/player/custom_player/legacy/tm_balkan_variantk.mdl" ),
XOR( "models/player/custom_player/legacy/tm_balkan_variantl.mdl" ),
XOR( "models/player/custom_player/legacy/tm_leet_variantf.mdl" ),
XOR( "models/player/custom_player/legacy/tm_leet_variantg.mdl" ),
XOR( "models/player/custom_player/legacy/tm_leet_varianth.mdl" ),
XOR( "models/player/custom_player/legacy/tm_leet_varianti.mdl" ),
XOR( "models/player/custom_player/legacy/tm_phoenix_variantf.mdl" ),
XOR( "models/player/custom_player/legacy/tm_phoenix_variantg.mdl" ),
XOR( "models/player/custom_player/legacy/tm_phoenix_varianth.mdl" ),
XOR( "models/player/custom_player/legacy/tm_phoenix_varianti.mdl" ),
XOR( "models/player/custom_player/legacy/ctm_swat_variante.mdl" ),
XOR( "models/player/custom_player/legacy/ctm_swat_variantf.mdl" ),
XOR( "models/player/custom_player/legacy/ctm_swat_variantg.mdl" ),
XOR( "models/player/custom_player/legacy/ctm_swat_varianth.mdl" ),
XOR( "models/player/custom_player/legacy/ctm_swat_varianti.mdl" ),
XOR( "models/player/custom_player/legacy/ctm_swat_variantj.mdl" ),
XOR( "models/player/custom_player/legacy/tm_professional_varf.mdl" ),
XOR( "models/player/custom_player/legacy/tm_professional_varf1.mdl" ),
XOR( "models/player/custom_player/legacy/tm_professional_varf2.mdl" ),
XOR( "models/player/custom_player/legacy/tm_professional_varf3.mdl" ),
XOR( "models/player/custom_player/legacy/tm_professional_varf4.mdl" ),
XOR( "models/player/custom_player/legacy/tm_professional_varg.mdl" ),
XOR( "models/player/custom_player/legacy/tm_professional_varh.mdl" ),
XOR( "models/player/custom_player/legacy/tm_professional_vari.mdl" ),
XOR( "models/player/custom_player/legacy/tm_professional_varj.mdl" )
};
enum knives_t {
//DEFAULT_T = 0,
//DEFAULT_CT = 1,
BAYONET = 1,
BOWIE,
BUTTERFLY,
FALCHION ,
FLIP,
GUT,
HUNTSMAN,
KARAMBIT,
M9,
DAGGER,
CLASSIC,
PARACORD,
CANIS,
URSUS,
NAVAJA,
NOMAD,
STILETTO,
TALON,
SKELETON,
KNIFE_MAX
};
enum gloves_t {
BLOODHOUND = 1,
SPORTY,
DRIVER,
HANDWRAP,
MOTO,
SPECIALIST,
HYDRA,
BROKENFANG,
GLOVE_MAX
};
public:
KnifeData m_knife_data[ knives_t::KNIFE_MAX ];
GloveData m_glove_data[ gloves_t::GLOVE_MAX ];
int m_last_seq;
CBaseHandle m_glove_handle;
bool m_update;
float m_update_time;
int m_old_agent;
std::vector<paint_kit_t> m_skins;
std::vector<std::string> m_paint_kits;
std::vector<paint_kit_t> m_gloves;
std::vector<std::string> m_glove_kits;
public:
void load( );
void think( );
void AgentChanger( Stage_t stage );
void UpdateItem( Weapon* item );
void UpdateAnimations( Entity* ent );
void init();
void UpdateHud();
};
extern Skins g_skins;