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ProcessResult.StdOut: D:/Projects/MyGame/Plugins/GameLiftClientSDK/Source/GameLiftClientSDK/Public\aws/gamelift/model/OperatingSystem.h(35,1): error: variable has incomplete type 'Aws::GameLift::Model::__declspec' ProcessResult.StdOut: AWS_GAMELIFT_API OperatingSystem GetOperatingSystemForName(const Aws::String& name); ProcessResult.StdOut: ^ ProcessResult.StdOut: D:/Projects/MyGame/Plugins/GameLiftClientSDK/Source/GameLiftClientSDK/Public\aws/gamelift/GameLift_EXPORTS.h(38,41): note: expanded from macro 'AWS_GAMELIFT_API' ProcessResult.StdOut: #define AWS_GAMELIFT_API __declspec(dllimport) ProcessResult.StdOut: ^ ProcessResult.StdOut: D:/Projects/MyGame/Plugins/GameLiftClientSDK/Source/GameLiftClientSDK/Public\aws/gamelift/model/AcceptMatchResult.h(35,9): note: forward declaration of 'Aws::GameLift::Model::__declspec' ProcessResult.StdOut: class AWS_GAMELIFT_API AcceptMatchResult ProcessResult.StdOut: ^ ProcessResult.StdOut: D:/Projects/MyGame/Plugins/GameLiftClientSDK/Source/GameLiftClientSDK/Public\aws/gamelift/GameLift_EXPORTS.h(38,30): note: expanded from macro 'AWS_GAMELIFT_API' ProcessResult.StdOut: #define AWS_GAMELIFT_API __declspec(dllimport) ProcessResult.StdOut: ^ ProcessResult.StdOut: fatal error: too many errors emitted, stopping now [-ferror-limit=]
I think I am missing something here.
Can someone please help or I am in a completely wrong place to even ask this question.?
The text was updated successfully, but these errors were encountered:
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ProcessResult.StdOut: D:/Projects/MyGame/Plugins/GameLiftClientSDK/Source/GameLiftClientSDK/Public\aws/gamelift/model/OperatingSystem.h(35,1): error: variable has incomplete type 'Aws::GameLift::Model::__declspec'
ProcessResult.StdOut: AWS_GAMELIFT_API OperatingSystem GetOperatingSystemForName(const Aws::String& name);
ProcessResult.StdOut: ^
ProcessResult.StdOut: D:/Projects/MyGame/Plugins/GameLiftClientSDK/Source/GameLiftClientSDK/Public\aws/gamelift/GameLift_EXPORTS.h(38,41): note: expanded from macro 'AWS_GAMELIFT_API'
ProcessResult.StdOut: #define AWS_GAMELIFT_API __declspec(dllimport)
ProcessResult.StdOut: ^
ProcessResult.StdOut: D:/Projects/MyGame/Plugins/GameLiftClientSDK/Source/GameLiftClientSDK/Public\aws/gamelift/model/AcceptMatchResult.h(35,9): note: forward declaration of 'Aws::GameLift::Model::__declspec'
ProcessResult.StdOut: class AWS_GAMELIFT_API AcceptMatchResult
ProcessResult.StdOut: ^
ProcessResult.StdOut: D:/Projects/MyGame/Plugins/GameLiftClientSDK/Source/GameLiftClientSDK/Public\aws/gamelift/GameLift_EXPORTS.h(38,30): note: expanded from macro 'AWS_GAMELIFT_API'
ProcessResult.StdOut: #define AWS_GAMELIFT_API __declspec(dllimport)
ProcessResult.StdOut: ^
ProcessResult.StdOut: fatal error: too many errors emitted, stopping now [-ferror-limit=]
I think I am missing something here.
Can someone please help or I am in a completely wrong place to even ask this question.?
The text was updated successfully, but these errors were encountered: