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Can't completely load any Audio example #63

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richonguzman opened this issue Nov 13, 2024 · 16 comments
Open

Can't completely load any Audio example #63

richonguzman opened this issue Nov 13, 2024 · 16 comments

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@richonguzman
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tried using the "Audio.h" for playing a mp3 file through T-deck speaker, but cant find a way to even import libraries needed on platformio to make use of the speaker play.

any small guide as which library to use?

@lewisxhe
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lewisxhe commented Nov 14, 2024

Copies of all used example libraries are placed in the lib directory

“Audio.h” is here
https://github.com/Xinyuan-LilyGO/T-Deck/tree/master/lib/ESP32-audioI2S

@richonguzman
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Copies of all used example libraries are placed in the lib directory

“Audio.h” is here https://github.com/Xinyuan-LilyGO/T-Deck/tree/master/lib/ESP32-audioI2S

should this also work if using Platformio instead of Arduino IDE ?

@lewisxhe
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Of course it works. There is no difference between the two except the way they are built.

@richonguzman
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I copy all the "ESP32-audioI2S" folder into /lib folder of my project.

then I compile in Platformio with this:

`
#include "Audio.h"
#include "FS.h"

#ifdef HAS_I2S

namespace AUDIO_Utils {

    void setup() {
        // nothing yet
    }

}

#endif`

I get :

/Users/myUserName/.platformio/packages/framework-arduinoespressif32@3.20009.0/libraries/SD_MMC/src/SD_MMC.h:21:10: fatal error: FS.h: No such file or directory

even adding: #include "FS.h" it still get this error and could not go further

@lewisxhe
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Post your platfromio.ini

@richonguzman
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[env:ttgo_t_deck_plus]
framework = arduino
monitor_speed = 115200
lib_ldf_mode = deep+
platform = espressif32 @ 6.3.1
board_build.partitions = huge_app.csv
monitor_filters = esp32_exception_decoder
board = esp32-s3-devkitc-1
board_build.mcu = esp32s3
build_flags =
${common.build_flags}
-Werror -Wall
${common.usb_flags}
-D TTGO_T_DECK_PLUS
-D BOARD_HAS_PSRAM
-D HAS_SX1262
-D GPS_BAUDRATE=38400
-D HAS_TFT
-D USER_SETUP_LOADED
-D ST7789_DRIVER
-D TFT_WIDTH=240
-D TFT_HEIGHT=320
-D TFT_RGB_ORDER=TFT_BGR
-D TFT_INVERSION_ON
-D TFT_MISO=38
-D TFT_MOSI=41
-D TFT_SCLK=40
-D TFT_CS=12
-D TFT_DC=11
-D TFT_RST=-1
-D TFT_BUSY=-1
-D TFT_BL=42
-D TFT_BACKLIGHT_ON=1
-D TOUCH_CS=-1
-D LOAD_GLCD
-D LOAD_FONT2
-D LOAD_FONT4
-D LOAD_FONT6
-D LOAD_FONT7
-D LOAD_FONT8
-D SPI_FREQUENCY=40000000
-D SPI_READ_FREQUENCY=16000000
lib_deps =
adafruit/Adafruit BusIO @ 1.16.1
adafruit/Adafruit Unified Sensor @ 1.1.14
adafruit/Adafruit BME280 Library @ 2.2.4
adafruit/Adafruit BMP280 Library @ 2.6.8
adafruit/Adafruit BME680 Library @ 2.0.4
bblanchon/ArduinoJson @ 6.21.3
h2zero/NimBLE-Arduino @ 1.4.1
jgromes/RadioLib @ 6.6.0
mathieucarbou/AsyncTCP @ 3.2.5
mathieucarbou/ESPAsyncWebServer @ 3.2.3
mikalhart/TinyGPSPlus @ 1.0.3
paulstoffregen/Time @ 1.6.1
peterus/esp-logger @ 1.0.0
shaggydog/OneButton @ 1.5.0
bodmer/TFT_eSPI @ 2.5.43

lewisxhe added a commit that referenced this issue Nov 14, 2024
@lewisxhe
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Yours is too complicated, I added a simple playback example

@lewisxhe
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You can try adding this in lib_deps = esphome/ESP32-audioI2S@2.0.6

@richonguzman
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richonguzman commented Nov 14, 2024

You can try adding this in lib_deps = esphome/ESP32-audioI2S@2.0.6

added "esphome/ESP32-audioI2S @ 2.0.6" in lib_deps (and deleted the other from "/lib")

compiled just to test without adding any more code than before and same:

"In file included from /Users/ricardoguzman/.platformio/packages/framework-arduinoespressif32@3.20009.0/libraries/SD_MMC/src/SD_MMC.cpp:16:
/Users/ricardoguzman/.platformio/packages/framework-arduinoespressif32@3.20009.0/libraries/SD_MMC/src/SD_MMC.h:21:10: fatal error: FS.h: No such file or directory"

#include "FS.h"
^~~~~~
compilation terminated.
Compiling .pio/build/ttgo_t_deck_plus/lib735/SPIFFS/SPIFFS.cpp.o
*** [.pio/build/ttgo_t_deck_plus/libabd/SD_MMC/SD_MMC.cpp.o] Error 1

@lewisxhe
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It seems that there is a problem with the platformio index and it cannot find the correct dependencies.

There is no problem running it alone

@richonguzman
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It seems that there is a problem with the platformio index and it cannot find the correct dependencies.

There is no problem running it alone

how could I add this "alone"??

@lewisxhe
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In my example, it is normal
7aa23db

I was wondering why this avatar looks so familiar, it turns out to be you again. Hahahaha

I just tested it in your project, please fork a fork, comment out the following header file, and it can be compiled normally. This must be caused by a problem with the reference of platformio

image

@richonguzman
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In my example, it is normal 7aa23db

I was wondering why this avatar looks so familiar, it turns out to be you again. Hahahaha

I just tested it in your project, please fork a fork, comment out the following header file, and it can be compiled normally. This must be caused by a problem with the reference of platformio

image

sorry to push so much lately but I'm willing to make lots of upgrades for this!!! 😃

so:

  1. library import on platformio.ini is now : esphome/ESP32-audioI2S @ 2.0.7
  2. edited the library without "SD_MMC.h" and others.
  3. have to add "es7210" folder from T-Deck main to my own /lib

now it can be added a mp3 and plays:

but I have 2 issues:

  1. is the quality of the mp3 defined as a minimum to be listened fine?
  2. when the board finishes playing the audio it make a noise when it stops

@lewisxhe
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  1. By looking at the source code, we can see that the volume can be set to 0~21
    void Audio::setVolume(uint8_t vol) { // vol 22 steps, 0...21
  2. What does it mean when you make a sound when you stop? How do you run it?

@richonguzman
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richonguzman commented Nov 14, 2024

  1. What does it mean when you make a sound when you stop? How do you run it?

void playMP3(const String& filename) { bool findMp3 = false; findMp3 = audio.connecttoFS(SPIFFS, filename.c_str()); if (findMp3) { audio.setVolume(21); while (audio.isRunning()) { audio.loop(); // delay(3); } /*audio.setVolume(0); delay(10); audio.stopSong(); delay(50);*/ //audio.stop(); } }

non of this posible added mods allow me to play a mp3 and avoid the 0,5sec crack sound when play stops

@lewisxhe
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I didn't notice any popping sounds when I ran it. Does this have anything to do with the audio file?

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