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Hi, your work is incredible, especially the 3DO, GBA and sega 32x ports.
I'm curious if you have any plan for old j2me java phones port (obviously, just the first 3 levels like the consoles mentioned above).
I think it would be interesting to see tomb raider in an old SE w810i, nokia 5300, or even the less known phones like SE f305 with buttons above the screen for landscape setting.
Though if you do someday on the future, might be hard because of some limitations like the sound system, which might be a pain since those devices (AFAIK) only had CPUs and lacked specialized hardware even for simple 2d graphics, and sound was always something that lagged games (either because of loading the sound into ram, or even just playing it again).
Also, 3D rendering performance varies depending not just on the device, but also if the game uses the mascot capsule 3D library, or the library's enhanced version for sony ericsson phones, which is further optimized and has some extra features like opacity for polygons.
And all above is if using the java virtual machine in the device, which forces to use java for programing, but there's also the posibility of flashing a custom rom in the phone to allows the use of .elf files, but I never managed to do that and the j2me phone I have still working doesn't seem to have a custom rom (if this model ever had), so it's unknown to me how it could work or performs.
If you' have no plans or interest, then this "issue" can be closed.
The text was updated successfully, but these errors were encountered:
Hi, your work is incredible, especially the 3DO, GBA and sega 32x ports.
I'm curious if you have any plan for old j2me java phones port (obviously, just the first 3 levels like the consoles mentioned above).
I think it would be interesting to see tomb raider in an old SE w810i, nokia 5300, or even the less known phones like SE f305 with buttons above the screen for landscape setting.
Though if you do someday on the future, might be hard because of some limitations like the sound system, which might be a pain since those devices (AFAIK) only had CPUs and lacked specialized hardware even for simple 2d graphics, and sound was always something that lagged games (either because of loading the sound into ram, or even just playing it again).
Also, 3D rendering performance varies depending not just on the device, but also if the game uses the mascot capsule 3D library, or the library's enhanced version for sony ericsson phones, which is further optimized and has some extra features like opacity for polygons.
And all above is if using the java virtual machine in the device, which forces to use java for programing, but there's also the posibility of flashing a custom rom in the phone to allows the use of .elf files, but I never managed to do that and the j2me phone I have still working doesn't seem to have a custom rom (if this model ever had), so it's unknown to me how it could work or performs.
If you' have no plans or interest, then this "issue" can be closed.
The text was updated successfully, but these errors were encountered: