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📖 Noisrev.League.IO.RST

This is a library for parsing and editing RST files of League of Legends.

NetStandard LICENSE Downloads PackageVersion FOSSA Status

NetFramework NetCore CodeQL .NET

Bilibili

🔥 Version 4 - Preview!

Improved performance for Read/Write, Less time/op and lower memory allocation. ^^

Method Runtime Mean Allocated
(Version 4)
Open .NET 8.0 56.04 ms 24 MB
Write .NET 8.0 38.48 ms 28 MB
(Version 3)
Open .NET 6.0 74.13 ms 36 MB
Write .NET 6.0 52.20 ms 30 MB

✨ RST (Riot String Table)

The file is used to store strings of in-game text.

  • Champion name, skill description, skin name, etc...
  • Like: "Riven", "Championship Riven 2016", "<mainText><stats><attention>%i:scaleAP% 25</attention> Ability Power<br><attention>%i:scaleMPen% 15%</attention> Magic Penetration</stats></mainText><br>"
  • And more...

If you would like to see more details about the RST file, please see: RSTFile.cs.

🔖 Getting Started

  1. Use the NuGet Libaray
  • Install via NuGet Package Manager in Visual Studio
  • .NET CLI : dotnet add package Noisrev.League.IO.RST
  1. Then load a RSTFile using:
using Noisrev.League.IO.RST;

var rst = RSTFile.Load("your rst file path");

For more information, refer to Getting Started.

License

FOSSA Status