Provides a WebGL rendering context for nodejs. It is displayed in a window or fullscreen, depending on your platform.
Because on some targets OpenGL must be used instead of OpenGL ES2, you must do the following in your shaders:
#ifdef GL_ES
precision highp float;
#endif
GLFW and GLEW provides us with the functionality to start a OpenGL-enabled window. There are minor differences between OpenGL ES2 (WebGL) and OpenGL using GLEW. For more information, see: https://www.khronos.org/webgl/wiki_1_15/index.php/WebGL_and_OpenGL_Differences
This module requires node 4+. Please install from nodesource
curl -sL https://deb.nodesource.com/setup_7.x | sudo -E bash -
Use Raspbian or make sure that includes and libs are in /opt/vc. Raspbian has a default GPU memory setting of 64M, which is quite low. It may lead to 0x0505 (out of memory) errors. You can increase this to a higher number using raspi-config.
Linux: libglew-dev libglfw3-dev
Mac OSX: Use Homebrew brew install pkg-config glfw3 glew For help with issues when installing pkg-config, see https://github.com/Automattic/node-canvas/wiki/Installation---OSX.
Windows: glew32.lib opengl32.lib
var webgl = require('wpe-webgl');
var options = {width: 1280, height: 720};
var gl = webgl.init(options);
while(true) {
gl.clearColor(0, 1.0, 1.0, 0.0);
// Set the viewport
gl.viewport( 0, 0, 1280, 720);
// Clear the color buffer
gl.clear(gl.COLOR_BUFFER_BIT);
// Do other GL-related stuff here.
webgl.nextFrame(true /* Use false to prevent buffer swapping */);
}
A couple of more elaborate examples can be found in the examples folder.
Name | Description |
---|---|
width | viewport width in px |
height | viewport height in px |
fullscreen | window or fullscreen? |
title | window title |
layer | display layer (RPI only) |