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I've been playing Warzone 2100 for a long time, and recently with commit:5811cdabfcb1f50540d2322e96cc0778e304dfa1, #3597, Cyborg weapons are now more powerful than the variants used in Tanks... This simply doesn't make any sense. It's ridiculous to see a 120mm Cannon that weighs 10 Tons in a tank, being WEAKER than a cannon that a Cyborg carries in one hand... Simply ridiculous.
If you want to make Cyborgs more useful, the correct way would be to make them cheaper, in addition to making them more agile on the battlefield. I agree with giving Cyborgs more weapons, but they should be considerably weaker than those used in tanks.
I ask that you review these changes that, for me, broke the balance of the game.
The text was updated successfully, but these errors were encountered:
A reasonable stance, However cyborgs are so freaking huge compared to scavenger infantry that it almost makes more sense to think of cyborgs as mech sized full body prosthetic rather than a person in power armor like is implied in the campaign.
In fact I think we should reskin and use scavenger infantry as player buildable power armor infantry.
I've been playing Warzone 2100 for a long time, and recently with commit:5811cdabfcb1f50540d2322e96cc0778e304dfa1, #3597, Cyborg weapons are now more powerful than the variants used in Tanks... This simply doesn't make any sense. It's ridiculous to see a 120mm Cannon that weighs 10 Tons in a tank, being WEAKER than a cannon that a Cyborg carries in one hand... Simply ridiculous.
If you want to make Cyborgs more useful, the correct way would be to make them cheaper, in addition to making them more agile on the battlefield. I agree with giving Cyborgs more weapons, but they should be considerably weaker than those used in tanks.
I ask that you review these changes that, for me, broke the balance of the game.
The text was updated successfully, but these errors were encountered: