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Bunker Buster update #4090
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The problem with the bunker buster is that it shoots at the nearest targets, not primarily buildings. This is not only a problem with this weapon, but it occurs more often on it, because the damage on non-construction targets is almost negligible. |
BB is something that always required some micro management to be useful but it's an highly rewarding nutcracker. |
Firebolt rocket sounds really cool, though I myself requested a twin bunker buster some years ago. I'd even go for a quad linked bunker buster ( higher firing rate ) variant. |
It could be done quite simply, take existing design and just copy then paste the barrels side by side. |
Describe the feature you'd like
A progression of upgrades from a mid-game rocket to a late game item specialized in fortess busting
Describe why do you think it is needed
Bunker buster is a mid-game favourite item to help against turtling and is a very good specialized weapon against defenses when introduced. However, late game fortresses are far more resistant to it and the attacks can be countered a lot more easily.
The following upgrade path seeks to keep such an hyper specialized weapon relevant:
Upgrade 1: Twin bunker buster
A simple upgrade that adds a 2nd shot (similar to Lancer). Double the firepower, higher cost, higher weight.
Upgrade 2: Firebolt rocket
Unlocked after incendiary mortar or howitzer, it basically works as a larger bunker buster that adds incendiary damage to a very small area. I'd see it as a larger twin bunker buster, so another firepower tradeoff VS cost and weight.
What do you guys think?
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