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-You can ignore this material unless you find it interesting in some manner. It will take a long time for anything to happen, if ever-

"Over the top and around the bend who can say where you find the ends"

IDEAS are worth nothing in the Gaming Industry since every person working in that business has many many ideas stored up over the years that just need "a little funding (or a lot)" and so one place for any ideas that anyone thinks could be of interest to people is just out in the open for no other reason than every story wants itself to be told..."

VerseMetaVerse Gaming Fair Collaboration License

All rights reserved while working out the details, except as described here. We are building a shared Universe within the overall MetaVerse and Derivative Works are encouraged. All contributers retain ownership of their contributions.

The Atonement Trilogy

Atonement - Part 1

  • "lost in time, never enough, try with everything you have"
  • "There is no before, just the beingness of living in the AFter"

Redemption - Part 2

  • "finding the North Star, navigating the possible"
  • "Redemption is almost an ilusion, a moving target between Atonement and the precursor to Ascension, and if you fail to seize Redemption from the Void, the Abyss abides"

Transcendence - Part 3

  • "the abyss is really gazing at you waiting for reality convergence"
  • "The problem with Transcendence is those you leave behind"

Description

  • Game Trilogy using Unreal designed to be inclusive, collaborative and accepting community contributions
  • Both Single Player with Loosely Coupled Multiplayer as a walking simulator lived in environment to base each narrative

Status

Mainly background info for the story narrative and description of a few significant locations

What is Different

Although games, like books, can have infinite variations and there is always room for one more story, it is also true that every story that wants to be told wnats to have its own unique special place in the hearts of the reader

This story is one answer to Fermi's Paradox and also describes a future where AI does not not destroy us and creatures big and small generally try to work together against the vastness of the Universe

  • no Zombies
  • not RTS
  • not Strategy
  • an environment to be lived in where possible
  • no Sci-Fi tropes

What is NOT different

  • like every game it has to be limited enough to be acievable and deleverable

General Story Description

Components

Skim Pilots's Guild

Locations

Rift City

Ring World Remains

The Blight Research Experiment

Worm Hole Gate Nexus

Grassland

Stoneward Atonement

The Blight Emergence