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Is this possible with Godot?
Also what about ragdoll physics on death? What do I do to get that working?
The text was updated successfully, but these errors were encountered:
Just looked into the ragdoll system https://docs.godotengine.org/en/stable/tutorials/physics/ragdoll_system.html
Didn't get good results. The zombie became 1000x bigger and started spassing out. I'm just going to forget about the ragdoll system.
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Is this possible with Godot?
Also what about ragdoll physics on death? What do I do to get that working?
The text was updated successfully, but these errors were encountered: