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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": "Character",
"language": "GDScript",
"path": "res://Character/Character.gd"
}, {
"base": "Node",
"class": "Secret",
"language": "GDScript",
"path": "res://Secret/Secret.gd"
}, {
"base": "Node",
"class": "Trait",
"language": "GDScript",
"path": "res://Trait/Trait.gd"
} ]
_global_script_class_icons={
"Character": "",
"Secret": "",
"Trait": ""
}
[application]
config/name="Citadel"
run/main_scene="res://Main.tscn"
config/icon="res://icon.png"
[display]
window/size/width=1920
window/size/height=1080
window/size/test_width=1080
window/size/test_height=720
window/stretch/mode="viewport"
window/stretch/aspect="expand"
[editor_plugins]
enabled=PoolStringArray( "codeandweb.texturepacker" )
[input]
select={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[rendering]
environment/default_environment="res://default_env.tres"