Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implement a single player mode (fake host mode) for WebGL #2361

Open
dr-vij opened this issue Dec 27, 2022 · 1 comment
Open

Implement a single player mode (fake host mode) for WebGL #2361

dr-vij opened this issue Dec 27, 2022 · 1 comment
Labels
stat:awaiting triage Status - Awaiting triage from the Netcode team. type:feature New feature, request or improvement

Comments

@dr-vij
Copy link

dr-vij commented Dec 27, 2022

Is your feature request related to a problem? Please describe.
I want to have the ability to implement single player mode for WebGL, but host mode is not available there

Describe the solution you'd like
I want to have a solution that allows me to create fake host mode out of the box, without internet connection to use it for singleplayer mode for all platforms, especially for webgl. It is needed to have 1 client/server implementation for singleplayer and multiplayer games.

Describe alternatives you've considered
To create a custom Transport without internet connection. Or maybe to make host mode for webgl that uses other driver inside current Unity Transport

@dr-vij dr-vij added stat:awaiting triage Status - Awaiting triage from the Netcode team. type:feature New feature, request or improvement labels Dec 27, 2022
@CodeSmile-0000011110110111

Related pull request: #3035

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
stat:awaiting triage Status - Awaiting triage from the Netcode team. type:feature New feature, request or improvement
Projects
None yet
Development

No branches or pull requests

2 participants