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source/images/logic_nodes/objects/transformation/ln-move_to.png
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Original file line number | Diff line number | Diff line change |
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@@ -12,3 +12,4 @@ Data | |
variables/index | ||
load_scene | ||
load_file_content | ||
path/index |
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.. figure:: /images/logic_nodes/data/path/ln-get_master_folder.png | ||
:align: right | ||
:width: 215 | ||
:alt: Get Master Folder Node | ||
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.. _ln-get_master_folder: | ||
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============================== | ||
Get Master Folder | ||
============================== | ||
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Go up in directories until the directory name matches the given string. | ||
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Inputs | ||
++++++++++++++++++++++++++++++ | ||
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Name | ||
Name of the folder to look for. | ||
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Outputs | ||
++++++++++++++++++++++++++++++ | ||
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Path | ||
Full path to the directory. If no directory is found, an empty string is returned. |
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.. _ln-data-path-index: | ||
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============================== | ||
Path | ||
============================== | ||
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.. toctree:: | ||
:maxdepth: 1 | ||
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get_master_folder | ||
join_path |
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.. figure:: /images/logic_nodes/data/path/ln-join_path.png | ||
:align: right | ||
:width: 215 | ||
:alt: Join Path Node | ||
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.. _ln-join_path: | ||
============================== | ||
Join Path | ||
============================== | ||
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Join multiple components of a path regardless of operating system. | ||
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Parameters | ||
++++++++++++++++++++++++++++++ | ||
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Add Socket | ||
Will add another socket for additional items. | ||
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Inputs | ||
++++++++++++++++++++++++++++++ | ||
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Path | ||
Path Component. | ||
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Path | ||
Path Component. | ||
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Outputs | ||
++++++++++++++++++++++++++++++ | ||
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Path | ||
Full path to the directory. |
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Original file line number | Diff line number | Diff line change |
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.. _ln-sound-fmod: | ||
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============================== | ||
FMod | ||
============================== | ||
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||
.. toctree:: | ||
:maxdepth: 1 | ||
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load_bank | ||
start_event |
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.. figure:: /images/logic_nodes/sound/fmod/ln-load_bank.png | ||
:align: right | ||
:width: 215 | ||
:alt: Load Bank Node | ||
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.. _ln-load_bank: | ||
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============================== | ||
Load Bank | ||
============================== | ||
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Load a `.bank` file from the system for later use. | ||
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Inputs | ||
++++++++++++++++++++++++++++++ | ||
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Condition | ||
If connected, condition must be fulfilled for node to activate. | ||
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Path | ||
Path to the `.bank` file. `.bank` files are build with the FMod application. | ||
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Outputs | ||
++++++++++++++++++++++++++++++ | ||
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Done | ||
*True* if node performed successfully, else *False*. |
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.. figure:: /images/logic_nodes/sound/fmod/ln-start_event.png | ||
:align: right | ||
:width: 215 | ||
:alt: Start Event Node | ||
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.. _ln-start_event: | ||
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============================== | ||
Start Event | ||
============================== | ||
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Start an event by name. | ||
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Parameters | ||
++++++++++++++++++++++++++++++ | ||
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Speaker Mode | ||
If active, an object reference will be used for the position and orientation of this sound. | ||
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Inputs | ||
++++++++++++++++++++++++++++++ | ||
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Condition | ||
If connected, condition must be fulfilled for node to activate. | ||
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Event | ||
Name of the event. Event names are defined within the FMod application. | ||
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Position | ||
World position of this event. | ||
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Speaker | ||
Reference object for position and orientation. | ||
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Channel | ||
Channel for grouping events together. | ||
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Outputs | ||
++++++++++++++++++++++++++++++ | ||
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Done | ||
*True* if node performed successfully, else *False*. | ||
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Event | ||
The `Event` or `EventSpeaker` python object. |
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Original file line number | Diff line number | Diff line change |
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@@ -13,3 +13,5 @@ Sound | |
resume_sound | ||
stop_sound | ||
stop_all_sounds | ||
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fmod/index |