git checkout gh-pages
sh _deploy.sh
npm start
↑ - move up
↓ - move down
← - move left
→ - move right
x - shoot
z - shield
*Note: controls can be changed in the config menu.
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Dash by pressing the
shoot
andshield
button at the same time while holding a direction. You cannot change directions while dashing. You may cancel your dash by pressing theshoot
button. 25% meter cost. -
Clear nearby enemy projectiles by quickly moving the player in a circle either counter-clockwise or clockwise and then pressing the
shoot
button. If you are familiar with Street Fighter, performing this action is equivalent to inputting Zangief's Spinning Piledriver. 50% meter cost.
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A resource used to help you survive.
-
Meter is gained when you attack the enemy.
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While a shield is active, the amount of meter gained is decreased.
The enemy has 13 unique actions. Actions are constantly executed randomly. At the start of the game, all actions have the same probability of being executed, but every 30 seconds, their probabilities are adjusted.
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Built with Phaser 3.15.1
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Sound effects created with Audacity.
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Sprites created with Krita.