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Describe the bug
When I am trying to use lamp which opens path to the chest in house i got lags and very slow lamp rotation animation.
Setup
Linux, kernel 6.1.100, commit 29d30f7, game started without any mods (all mods are installed as mod files). G2NoTR: GOG gold russian installation.
Yes, this issue is related to slow update of ray-tracing acceleration structure. Engine uses heuristics to predict, if object is movable or not, to build TLAS once during the loading. For same reason animated characters/items are excluded from RT, as it just too slow.
There are about 2 cases when engine fails to predict, if Vob is static or not: portal to Jarkendar and the hidden wall controlled by this lamp.
For now this issue is "wontfix" - as we need to build solution for RT+animation and then just put this lamp and wall into animated bucket (tilt heuristics)
Describe the bug
When I am trying to use lamp which opens path to the chest in house i got lags and very slow lamp rotation animation.
Setup
Linux, kernel 6.1.100, commit 29d30f7, game started without any mods (all mods are installed as mod files). G2NoTR: GOG gold russian installation.
AMD Ryzen 7 5800X 8-Core Processor
Radeon RX 6800
32GB memory
Save-game & Screenshot & Video
video
save_slot_20.zip
Application log
log.txt
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