Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Gothic 1] Magic Quirks #661

Open
9 of 14 tasks
Abendlied opened this issue Aug 1, 2024 · 5 comments
Open
9 of 14 tasks

[Gothic 1] Magic Quirks #661

Abendlied opened this issue Aug 1, 2024 · 5 comments
Labels
bug Something isn't working

Comments

@Abendlied
Copy link

Abendlied commented Aug 1, 2024

Describe the bug
Multiple Magic spells not working as intended.

  • 1. fire rain animation broken
  • 2. Ice wave does no damage, does not freeze enemies
  • 3. Telekinesis cannot focus on items (e.g. sleeper temple statuette) while attack spells can focus on items
  • 4. Pyrokinesis does no damage, has no spell effect, broken enemy animation
  • 6. Teleports: Sleeper Temple Teleport Scroll does only work sometimes, animation interrupted (same with Orc cementery teleport and generic teleport scrolls/runes)
  • 7. Destroy Undead instantly kills Grash-Varrag-Arushat (5th undead priest), long before player has Uriziel
  • 8. Destroy Undead kills all undead and regular orcs, minecrawler warriors, demons and other non-undead type enemies.
  • 9. Transformation to creature scrolls do not always work, animation interrupted,e.g. meat bug at old ruin with Gorn
  • 10. Attack spell focus on items, not only enemies
  • 11. Uriziel spell does no AOE damage, only applies damage to focused NPC, charge animation broken
  • 12. Control spell does not work, causes crash. Not implemented
  • 13. Lightning spell does no damage, has no damage animation (only charging animation)
  • 14. Sleep spell works as intended but waits for animation to complete first (e.g. character eating, smoking)
  • 15. Fear spell not allowing NPC focus incorrectly reported as targeting NPCs in vanilla is not possible either, it has an area effect spell.

Save-game/Log-file/Screenshots/Video

  1. Fire Rain
    savegame: save_slot_14.sav.tar.gz
    mp4-video: 7 sec, 6.1 MiB: fire rain quirky animation

  2. Ice wave
    savegame: save_slot_14.sav.tar.gz
    mp4-video: 6 sec, 6.6 MiB: ice wave no freezing no dmg

  3. Telekinesis
    savegame: save_slot_14.sav.tar.gz
    mp4-video: 10 sec, 8.9 MiB:telekinesis cannot focus on item

  4. Pyrokinesis
    savegame: save_slot_14.sav.tar.gz
    mp4-video: 6 sec, 6.6 MiB: pyrokinesis no dmg, no animation

  5. Sleeper Temple Teleport
    savegame: save_slot_3.sav.tar.gz
    mp4-video: n/a

  6. Destroy Undead (5th Shaman)
    savegame: save_slot_7.sav.tar.gz
    solution: merged PR Fix some Gothic 1 magic bugs #682 disables focusing enemies with destroy undead spell. PR Fix some Gothic 1 magic bugs #682 fixes remaining free aiming kill possibility (big thanks @thokkat!).

  7. Destroy Undead (non-undead enemies)
    savegame: save_slot_4.sav.tar.gz
    solution: merged PR Fix some Gothic 1 magic bugs #682 disables focusing enemies with destroy undead spell. PR Fix some Gothic 1 magic bugs #682 fixes remaining free aiming kill possibility (big thanks @thokkat!).

  8. Transformation to creature
    savegame: save_slot_12.sav.tar.gz
    solution: n/a

  9. Attack spell focus on items
    savegame: save_slot_15.sav.tar.gz
    screenshot: equipped attack spell shows ranged puzzle trigger (even through the wall)
    solution: potentially covered by merged PR Fix some Gothic 1 magic bugs #682

  10. Uriziel spell AOE
    savegame: n/a
    solution: open PR Fix some Gothic 1 magic bugs #682

  11. control spell not implemented
    savegame: n/a
    screenshot: n/a

  12. lightning
    savegame: n/a
    screenshot: n/a

  13. Sleep delay when NPC animation
    savegame: n/a
    screenshot: n/a

15. Fear
savegame: n/a
screenshot: n/a

Application log

1. fire rain animation log (no crash, just log)

OpenGothic v1.0 dev
no "SystemPack.ini" file in path - using default settings
GPU = NVIDIA GeForce GTX 1050
Depth format = Depth32F Shadow format = Depth16
[zenkit] Parsing object [MeshAndBsp % 0 0]
[zenkit] Parsing chunk c000
[zenkit] Parsing chunk c010
[zenkit] Parsing chunk c040
[zenkit] Parsing chunk c045
[zenkit] Parsing chunk c050
[zenkit] Parsing chunk c0ff
[zenkit] Parsing object [VobTree % 0 0]
[zenkit] Parsing object [WayNet % 0 0]
[zenkit] Parsing object [EndMarker % 0 0]
[zenkit] detected invalid use of KEYWORD "ani" in "Model" block. Ignoring rest of script.
unable to load sound fx: WOOD_NIGHT2
[zenkit] Syntax error (line 162, column 56): String not terminated
alias not found: r_Roam1 -> r_Scratch
alias not found: t_FallenB_2_Stand -> t_Fallen_2_Stand
[zenkit] Syntax error (line 3186, column 2): comments must start with two slashes
comb not found: t_FIREPLACE_Stand_2_S0 -> c_FP_STAND_2_S0_(c_FP_STAND_2_S0_2)
comb not found: t_FIREPLACE_S0_2_Stand -> c_FP_STAND_2_S0_(c_FP_STAND_2_S0_2)
alias not found: t_Walk_2_WalkBL -> t_walkL_2_Walk
[zenkit] Syntax error (line 138, column 55): String not terminated
comb not found: t_FIREPLACE_Stand_2_S0 -> c_FP_STAND_2_S0_(c_FP_STAND_2_S0_2)
comb not found: t_FIREPLACE_S0_2_Stand -> c_FP_STAND_2_S0_(c_FP_STAND_2_S0_2)
alias not found: t_FistWalkBL_2_FistWalk -> t_FistWalk_2_FistWalkL
[zenkit] detected invalid use of KEYWORD "*eventSFX" in "Model" block. Ignoring rest of script.
alias not found: t_SwimF_2_Dive -> t_swim_2_dive
alias not found: t_SwimF_2_Dive -> t_swim_2_dive
[zenkit] Syntax error (line 55, column 104): String not terminated
[zenkit] Syntax error (line 55, column 117): String not terminated
[zenkit] detected invalid use of KEYWORD "aniAlias" in "Model" block. Ignoring rest of script.
[zenkit] Syntax error (line 3186, column 2): comments must start with two slashes
comb not found: t_FIREPLACE_Stand_2_S0 -> c_FP_STAND_2_S0_(c_FP_STAND_2_S0_2)
comb not found: t_FIREPLACE_S0_2_Stand -> c_FP_STAND_2_S0_(c_FP_STAND_2_S0_2)
alias not found: t_Walk_2_WalkBL -> t_walkL_2_Walk
unable to load sound fx: SVM_17_AARGH

2. ice wave no freezing, no damage (no crash, just log)

OpenGothic v1.0 dev
no "SystemPack.ini" file in path - using default settings
GPU = NVIDIA GeForce GTX 1050
Depth format = Depth32F Shadow format = Depth16
[zenkit] Parsing object [MeshAndBsp % 0 0]
[zenkit] Parsing chunk c000
[zenkit] Parsing chunk c010
[zenkit] Parsing chunk c040
[zenkit] Parsing chunk c045
[zenkit] Parsing chunk c050
[zenkit] Parsing chunk c0ff
[zenkit] Parsing object [VobTree % 0 0]
[zenkit] Parsing object [WayNet % 0 0]
[zenkit] Parsing object [EndMarker % 0 0]
[zenkit] detected invalid use of KEYWORD "ani" in "Model" block. Ignoring rest of script.
unable to load sound fx: WOOD_NIGHT2
[zenkit] Syntax error (line 162, column 56): String not terminated
alias not found: r_Roam1 -> r_Scratch
alias not found: t_FallenB_2_Stand -> t_Fallen_2_Stand
[zenkit] Syntax error (line 3186, column 2): comments must start with two slashes
comb not found: t_FIREPLACE_Stand_2_S0 -> c_FP_STAND_2_S0_(c_FP_STAND_2_S0_2)
comb not found: t_FIREPLACE_S0_2_Stand -> c_FP_STAND_2_S0_(c_FP_STAND_2_S0_2)
alias not found: t_Walk_2_WalkBL -> t_walkL_2_Walk
[zenkit] Syntax error (line 138, column 55): String not terminated
comb not found: t_FIREPLACE_Stand_2_S0 -> c_FP_STAND_2_S0_(c_FP_STAND_2_S0_2)
comb not found: t_FIREPLACE_S0_2_Stand -> c_FP_STAND_2_S0_(c_FP_STAND_2_S0_2)
alias not found: t_FistWalkBL_2_FistWalk -> t_FistWalk_2_FistWalkL
[zenkit] detected invalid use of KEYWORD "*eventSFX" in "Model" block. Ignoring rest of script.
alias not found: t_SwimF_2_Dive -> t_swim_2_dive
alias not found: t_SwimF_2_Dive -> t_swim_2_dive
[zenkit] Syntax error (line 55, column 104): String not terminated
[zenkit] Syntax error (line 55, column 117): String not terminated
[zenkit] detected invalid use of KEYWORD "aniAlias" in "Model" block. Ignoring rest of script.
[zenkit] Syntax error (line 3186, column 2): comments must start with two slashes
comb not found: t_FIREPLACE_Stand_2_S0 -> c_FP_STAND_2_S0_(c_FP_STAND_2_S0_2)
comb not found: t_FIREPLACE_S0_2_Stand -> c_FP_STAND_2_S0_(c_FP_STAND_2_S0_2)
alias not found: t_Walk_2_WalkBL -> t_walkL_2_Walk
reopen sound device:

3. telekinesis cannot focus on item while other spells can (no crash, just log)

OpenGothic v1.0 dev
no "SystemPack.ini" file in path - using default settings
GPU = NVIDIA GeForce GTX 1050
Depth format = Depth32F Shadow format = Depth16
[zenkit] Parsing object [MeshAndBsp % 0 0]
[zenkit] Parsing chunk c000
[zenkit] Parsing chunk c010
[zenkit] Parsing chunk c040
[zenkit] Parsing chunk c045
[zenkit] Parsing chunk c050
[zenkit] Parsing chunk c0ff
[zenkit] Parsing object [VobTree % 0 0]
[zenkit] Parsing object [WayNet % 0 0]
[zenkit] Parsing object [EndMarker % 0 0]
[zenkit] detected invalid use of KEYWORD "ani" in "Model" block. Ignoring rest of script.
unable to load sound fx: WOOD_NIGHT2
[zenkit] Syntax error (line 162, column 56): String not terminated
alias not found: r_Roam1 -> r_Scratch
alias not found: t_FallenB_2_Stand -> t_Fallen_2_Stand
[zenkit] Syntax error (line 3186, column 2): comments must start with two slashes
comb not found: t_FIREPLACE_Stand_2_S0 -> c_FP_STAND_2_S0_(c_FP_STAND_2_S0_2)
comb not found: t_FIREPLACE_S0_2_Stand -> c_FP_STAND_2_S0_(c_FP_STAND_2_S0_2)
alias not found: t_Walk_2_WalkBL -> t_walkL_2_Walk
[zenkit] Syntax error (line 138, column 55): String not terminated
comb not found: t_FIREPLACE_Stand_2_S0 -> c_FP_STAND_2_S0_(c_FP_STAND_2_S0_2)
comb not found: t_FIREPLACE_S0_2_Stand -> c_FP_STAND_2_S0_(c_FP_STAND_2_S0_2)
alias not found: t_FistWalkBL_2_FistWalk -> t_FistWalk_2_FistWalkL
[zenkit] detected invalid use of KEYWORD "*eventSFX" in "Model" block. Ignoring rest of script.
alias not found: t_SwimF_2_Dive -> t_swim_2_dive
alias not found: t_SwimF_2_Dive -> t_swim_2_dive
[zenkit] Syntax error (line 55, column 104): String not terminated
[zenkit] Syntax error (line 55, column 117): String not terminated
[zenkit] detected invalid use of KEYWORD "aniAlias" in "Model" block. Ignoring rest of script.
[zenkit] Syntax error (line 3186, column 2): comments must start with two slashes
comb not found: t_FIREPLACE_Stand_2_S0 -> c_FP_STAND_2_S0_(c_FP_STAND_2_S0_2)
comb not found: t_FIREPLACE_S0_2_Stand -> c_FP_STAND_2_S0_(c_FP_STAND_2_S0_2)
alias not found: t_Walk_2_WalkBL -> t_walkL_2_Walk

4. pyrokinesis, no damage, no spell effect, broken enemy animation (no crash, just log)

OpenGothic v1.0 dev
no "SystemPack.ini" file in path - using default settings
GPU = NVIDIA GeForce GTX 1050
Depth format = Depth32F Shadow format = Depth16
[zenkit] Parsing object [MeshAndBsp % 0 0]
[zenkit] Parsing chunk c000
[zenkit] Parsing chunk c010
[zenkit] Parsing chunk c040
[zenkit] Parsing chunk c045
[zenkit] Parsing chunk c050
[zenkit] Parsing chunk c0ff
[zenkit] Parsing object [VobTree % 0 0]
[zenkit] Parsing object [WayNet % 0 0]
[zenkit] Parsing object [EndMarker % 0 0]
[zenkit] detected invalid use of KEYWORD "ani" in "Model" block. Ignoring rest of script.
unable to load sound fx: WOOD_NIGHT2
[zenkit] Syntax error (line 162, column 56): String not terminated
alias not found: r_Roam1 -> r_Scratch
alias not found: t_FallenB_2_Stand -> t_Fallen_2_Stand
[zenkit] Syntax error (line 3186, column 2): comments must start with two slashes
comb not found: t_FIREPLACE_Stand_2_S0 -> c_FP_STAND_2_S0_(c_FP_STAND_2_S0_2)
comb not found: t_FIREPLACE_S0_2_Stand -> c_FP_STAND_2_S0_(c_FP_STAND_2_S0_2)
alias not found: t_Walk_2_WalkBL -> t_walkL_2_Walk
[zenkit] Syntax error (line 138, column 55): String not terminated
comb not found: t_FIREPLACE_Stand_2_S0 -> c_FP_STAND_2_S0_(c_FP_STAND_2_S0_2)
comb not found: t_FIREPLACE_S0_2_Stand -> c_FP_STAND_2_S0_(c_FP_STAND_2_S0_2)
alias not found: t_FistWalkBL_2_FistWalk -> t_FistWalk_2_FistWalkL
[zenkit] detected invalid use of KEYWORD "*eventSFX" in "Model" block. Ignoring rest of script.
alias not found: t_SwimF_2_Dive -> t_swim_2_dive
alias not found: t_SwimF_2_Dive -> t_swim_2_dive
[zenkit] Syntax error (line 55, column 104): String not terminated
[zenkit] Syntax error (line 55, column 117): String not terminated
[zenkit] detected invalid use of KEYWORD "aniAlias" in "Model" block. Ignoring rest of script.
[zenkit] Syntax error (line 3186, column 2): comments must start with two slashes
comb not found: t_FIREPLACE_Stand_2_S0 -> c_FP_STAND_2_S0_(c_FP_STAND_2_S0_2)
comb not found: t_FIREPLACE_S0_2_Stand -> c_FP_STAND_2_S0_(c_FP_STAND_2_S0_2)
alias not found: t_Walk_2_WalkBL -> t_walkL_2_Walk
not implemented call [AI_WHIRLAROUND]
not implemented call [NPC_GETINVITEMBYSLOT]
[zenkit] Accessing member "C_ITEM.MAINFLAG" without an instance set
[zenkit] Accessing member "C_ITEM.MAINFLAG" without an instance set
[zenkit] Accessing member "C_ITEM.MAINFLAG" without an instance set
[zenkit] Accessing member "C_ITEM.MAINFLAG" without an instance set
[zenkit] Accessing member "C_ITEM.MAINFLAG" without an instance set
[zenkit] Accessing member "C_ITEM.MAINFLAG" without an instance set
not implemented call [NPC_HASNEWS]
[zenkit] Accessing member "C_ITEM.MAINFLAG" without an instance set
[zenkit] Accessing member "C_ITEM.MAINFLAG" without an instance set

12. crashlog after control spell should end succesfully > ---crashlog(std::terminate)--- > GPU: NVIDIA GeForce GTX 1050 > #1: std::unexpected() - /usr/lib/libstdc++.so.6(_ZSt10unexpectedv+0) [0x7e55a789752a] > #2: std::unexpected() - /usr/lib/libstdc++.so.6(+0xae2b6) [0x7e55a78ae2b6] > #3: std::enable_if, void>::type zenkit::DaedalusVm::allocate_instance(std::shared_ptr const&, zenkit::DaedalusSymbol*) - /home/abendlied/OpenGothic/build/opengothic/Gothic2Notr(_ZN6zenkit10DaedalusVm17allocate_instanceINS_4INpcEEENSt9enable_ifIX12is_base_of_vINS_16DaedalusInstanceET_EEvE4typeERKSt10shared_ptrIS5_EPNS_14DaedalusSymbolE+0x304) [0x598b97e8ef24] > #4: GameScript::initializeInstanceNpc(std::shared_ptr const&, unsigned long) - /home/abendlied/OpenGothic/build/opengothic/Gothic2Notr(_ZN10GameScript21initializeInstanceNpcERKSt10shared_ptrIN6zenkit4INpcEEm+0x50) [0x598b97e73860] > #5: Npc::commitSpell() - /home/abendlied/OpenGothic/build/opengothic/Gothic2Notr(_ZN3Npc11commitSpellEv+0x29b) [0x598b97fe167b] > #6: Npc::tickCast(unsigned long) - /home/abendlied/OpenGothic/build/opengothic/Gothic2Notr(_ZN3Npc8tickCastEm+0x337) [0x598b97fe1c77] > #7: Npc::tick(unsigned long) - /home/abendlied/OpenGothic/build/opengothic/Gothic2Notr(_ZN3Npc4tickEm+0x5f) [0x598b97fe216f] > #8: WorldObjects::tick(unsigned long, unsigned long) - /home/abendlied/OpenGothic/build/opengothic/Gothic2Notr(_ZN12WorldObjects4tickEmm+0x22d) [0x598b9800d35d] > #9: World::tick(unsigned long) - /home/abendlied/OpenGothic/build/opengothic/Gothic2Notr(_ZN5World4tickEm+0x1b) [0x598b97ffe34b] > #10: GameSession::tick(unsigned long) - /home/abendlied/OpenGothic/build/opengothic/Gothic2Notr(_ZN11GameSession4tickEm+0xc7) [0x598b97ebd357] > #11: MainWindow::tick() - /home/abendlied/OpenGothic/build/opengothic/Gothic2Notr(_ZN10MainWindow4tickEv+0x127) [0x598b97f68ef7] > #12: MainWindow::render() - /home/abendlied/OpenGothic/build/opengothic/Gothic2Notr(_ZN10MainWindow6renderEv+0x64) [0x598b97f6cec4] > #13: Tempest::X11Api::implProcessEvents(Tempest::SystemApi::AppCallBack&) - /home/abendlied/OpenGothic/build/opengothic/libTempest.so(_ZN7Tempest6X11Api17implProcessEventsERNS_9SystemApi11AppCallBackE+0x5e) [0x7e55a7d6282e] > #14: Tempest::X11Api::implExec(Tempest::SystemApi::AppCallBack&) - /home/abendlied/OpenGothic/build/opengothic/libTempest.so(_ZN7Tempest6X11Api8implExecERNS_9SystemApi11AppCallBackE+0x1b) [0x7e55a7d62f8b] > #15: main - /home/abendlied/OpenGothic/build/opengothic/Gothic2Notr(main+0x218) [0x598b97e05418]
@Abendlied Abendlied added the bug Something isn't working label Aug 1, 2024
@Abendlied
Copy link
Author

fire rain and ice wave have been fixed by merged PR #682, big thanks @thokkat!

@thokkat
Copy link
Contributor

thokkat commented Sep 13, 2024

@Abendlied #685 should now really fix 18.1 and 18.2 :).

From what i can tell only remaining open issue not listed here would be control spell. Can you add it and other magic-related you find to the start post to have them in one place?

@Abendlied
Copy link
Author

Abendlied commented Sep 13, 2024

Thank you @thokkat,

I have added 5 through 15 to the list.

  1. Telekinesis
  2. Sleeper Temple Teleport
  3. Destroy Undead (5th Shaman)
  4. Destroy Undead (non-undead enemies)
  5. Transformation to creature
  6. Attack spell focus on items
  7. Uriziel spell AOE
  8. control spell not implemented
  9. lightning
  10. Sleep delay when NPC animation
  11. Fear

@thokkat
Copy link
Contributor

thokkat commented Sep 14, 2024

  1. and 11. should work now with recent changes.

Fear (15.) can't target npcs in vanilla, it has a area effect.

@Abendlied
Copy link
Author

Abendlied commented Sep 14, 2024

  1. and 11. should work now with recent changes.

True, both teleport (all scrolls & runes) as well as Uriziel spell are fixed by your previous PR, @thokkat. I just tested them all.

Fear (15.) can't target npcs in vanilla, it has a area effect.

Thank you for checking that in vanilla. I cannot get unmodded G1 to run so stable on my machine so I have to rely on my memory a lot, which in this case was flawed.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

2 participants