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Some movers in sleeper temple have wrong behavior like finishing in wrong state, looks like same root cause. Examples taken from #622. Wanted to report them as well.
13.1 is fixed by #636.
A different issue is goto waypoint TPL_062. After walking over spikes for a while the game freezes because the trigger event loop has inifinite-like events.
The text was updated successfully, but these errors were encountered:
Some movers in sleeper temple have wrong behavior like finishing in wrong state, looks like same root cause. Examples taken from #622. Wanted to report them as well.
13.1 is fixed by #636.
A different issue is
goto waypoint TPL_062
. After walking over spikes for a while the game freezes because the trigger event loop has inifinite-like events.The text was updated successfully, but these errors were encountered: