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ConnectFour.py
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ConnectFour.py
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import numpy as np
import pygame
import sys
import math
ROW_COUNT = 6
COLUMN_COUNT = 7
BLUE = (0, 0 , 255)
BLACK = (0,0,0)
RED = (255,0,0)
YELLOW = (255,255,0)
# pixels
SQUARESIZE = 100
width = COLUMN_COUNT * SQUARESIZE
height = (ROW_COUNT + 1) * SQUARESIZE
size = (width, height)
RADIUS = int(SQUARESIZE/ 2 - 5)
game_over = False
turn = 0
myfont = pygame.font.SysFont("monospace", 75)
def create_board():
board = np.zeros((6, 7))
return board
def drop_piece(board , row, col, piece):
board [row][col] = piece
def is_valid_location(board, col):
return board[5][col] == 0
def get_next_open_row(board , col):
for r in range(ROW_COUNT):
if board[r][col] == 0:
return r
def print_board(board):
print(np.flip(board, 0))
def wining_move(board, piece):
#Check horizonal location for win
for c in range(COLUMN_COUNT-3):
for r in range(ROW_COUNT):
if board[r][c] == piece and board[r][c+1] == piece and board[r][c+2] == piece and board[r][c+3] == piece:
return True
#Check Vertical location for win
for c in range(COLUMN_COUNT):
for r in range(ROW_COUNT-3):
if board[r][c] == piece and board[r+1][c] == piece and board[r+2][c] == piece and board[r+3][c] == piece:
return True
#check positively sloped diagonals
for c in range(COLUMN_COUNT-3):
for r in range(ROW_COUNT - 3):
if board[r][c] == piece and board[r+1][c+1] == piece and board[r+2][c+2] == piece and board[r+3][c+3] == piece:
return True
#Check negtively sloped diagonals
for c in range(COLUMN_COUNT-3):
for r in range(3, ROW_COUNT-3):
if board[r][c] == piece and board[r - 1][c + 1] == piece and board[r - 2][c + 2] == piece and board[r - 3][
c + 3] == piece:
return True
def draw_board(board):
for c in range(COLUMN_COUNT):
for r in range(ROW_COUNT):
pygame.draw.rect(screen, BLUE, (c*SQUARESIZE, r*SQUARESIZE+SQUARESIZE, SQUARESIZE, SQUARESIZE))
pygame.draw.circle(screen, BLACK, (int(c * SQUARESIZE + SQUARESIZE / 2), int(r * SQUARESIZE + SQUARESIZE + SQUARESIZE / 2)), RADIUS)
for c in range(COLUMN_COUNT):
for r in range(ROW_COUNT):
if board[r][c] == 1:
pygame.draw.circle(screen, RED, (int(c * SQUARESIZE + SQUARESIZE / 2), height-int(r * SQUARESIZE + SQUARESIZE + SQUARESIZE / 2)), RADIUS)
elif board[r][c] == 2:
pygame.draw.circle(screen, YELLOW, (int(c * SQUARESIZE + SQUARESIZE / 2), height-int(r * SQUARESIZE + SQUARESIZE + SQUARESIZE / 2)), RADIUS)
pygame.display.update()
board = create_board()
#print_board(board)
pygame.init()
screen = pygame.display.set_mode(size)
draw_board(board)
pygame.display.update()
while not game_over:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.MOUSEMOTION:
pygame.draw.rect(screen, BLACK, (0,0, width, SQUARESIZE))
posx = event.pos[0]
if turn == 0:
pygame.draw.circle(screen, RED, (posx, int(SQUARESIZE/2)), RADIUS)
else:
pygame.draw.circle(screen, YELLOW, (posx, int(SQUARESIZE/2)), RADIUS)
pygame.display.update()
if event.type == pygame.MOUSEBUTTONDOWN:
pygame.draw.rect(screen, BLACK, (0, 0, width, SQUARESIZE))
# ask for player 1 input
if turn == 0:
#col = int(input("Player 1 Make your Selction(0 - 6):"))
posx = event.pos[0]
col = int(math.floor(posx/SQUARESIZE))
if is_valid_location(board, col):
row = get_next_open_row(board, col)
drop_piece(board,row,col,1)
if wining_move(board, 1):
# print("Player 1 Wins")
label = myfont.render("Player 2 wins!!", 1, RED)
screen.blit(label, (40, 10))
game_over = True
# Ask for player 2 input
else:
# col = int(input("Player 2 Make your Selction(0 - 6):"))
posx = event.pos[0]
col = int(math.floor(posx / SQUARESIZE))
if is_valid_location(board, col):
row = get_next_open_row(board, col)
drop_piece(board, row, col, 2)
if wining_move(board, 2):
#print("Player 2 Wins")
label = myfont.render("Player 2 wins!!", 1, YELLOW)
screen.blit(label, (40,10))
game_over = True
draw_board(board)
turn += 1
turn = turn % 2
#issue here