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When I call player.seek(0) on more than one player unsynced player simultaneously, there is a noticeable lag/delay in the audio and the audio glitches/pops.
The text was updated successfully, but these errors were encountered:
This might be related to #953
When I call
player.seek(0)
on more than one player unsynced player simultaneously, there is a noticeable lag/delay in the audio and the audio glitches/pops.The text was updated successfully, but these errors were encountered: