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EpicLauncher GameLocator.sln
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EpicLauncher GameLocator.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30002.166
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicLauncher GameLocator", "EpicLauncher GameLocator\EpicLauncher GameLocator.csproj", "{ACBE8C04-DEEB-41E1-AB94-0E98AF352503}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{ACBE8C04-DEEB-41E1-AB94-0E98AF352503}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{ACBE8C04-DEEB-41E1-AB94-0E98AF352503}.Debug|Any CPU.Build.0 = Debug|Any CPU
{ACBE8C04-DEEB-41E1-AB94-0E98AF352503}.Release|Any CPU.ActiveCfg = Release|Any CPU
{ACBE8C04-DEEB-41E1-AB94-0E98AF352503}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {8E3BBF93-971D-4368-A8C4-BF616F70C82E}
EndGlobalSection
EndGlobal