Lightning #162
Replies: 3 comments 1 reply
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I think it will be not that hard to port starlight's implementation to go-mc, they have algorithm described. Even though it is kinda recursive and from first glance should not be fast it is for sure better than nothing. https://github.com/PaperMC/Starlight/blob/fabric/TECHNICAL_DETAILS.md I would implement one at some point when I will work on my archive-server, if you want I can make it a separate package... |
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I understand how starlight works, but i don't know how minecraft handles lights in packets |
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We have static skylight now already. Can be read from saves. :) |
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I know that implementing a full light engine is hard, but a temporary one should be created which just places max skylight in every non solid block
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