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TwitchPlays_KeyCodes.py
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TwitchPlays_KeyCodes.py
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# DougDoug Note:
# This code contains key codes plus functions to press keys on Windows
# You should not need to modify anything in this file, just use as is.
import time
import ctypes
import pynput
#############################################################
#################### DIRECT X KEY CODES #####################
#############################################################
# Key Codes found at: https://docs.microsoft.com/en-us/previous-versions/visualstudio/visual-studio-6.0/aa299374(v=vs.60)
Q = 0x10
W = 0x11
E = 0x12
R = 0x13
T = 0x14
Y = 0x15
U = 0x16
I = 0x17
O = 0x18
P = 0x19
A = 0x1E
S = 0x1F
D = 0x20
F = 0x21
G = 0x22
H = 0x23
J = 0x24
K = 0x25
L = 0x26
Z = 0x2C
X = 0x2D
C = 0x2E
V = 0x2F
B = 0x30
N = 0x31
M = 0x32
LEFT_ARROW = 0xCB
RIGHT_ARROW = 0xCD
UP_ARROW = 0xC8
DOWN_ARROW = 0xD0
ESC = 0x01
ONE = 0x02
TWO = 0x03
THREE = 0x04
FOUR = 0x05
FIVE = 0x06
SIX = 0x07
SEVEN = 0x08
EIGHT = 0x09
NINE = 0x0A
ZERO = 0x0B
MINUS = 0x0C
EQUALS = 0x0D
BACKSPACE = 0x0E
APOSTROPHE = 0x28
SEMICOLON = 0x27
TAB = 0x0F
CAPSLOCK = 0x3A
ENTER = 0x1C
LEFT_CONTROL = 0x1D
LEFT_ALT = 0x38
LEFT_SHIFT = 0x2A
RIGHT_SHIFT = 0x36
TILDE = 0x29
PRINTSCREEN = 0x37
NUM_LOCK = 0x45
SPACE = 0x39
DELETE = 0x53
COMMA = 0x33
PERIOD = 0x34
BACKSLASH = 0x35
FORWARDSLASH = 0x2B
LEFT_BRACKET = 0x1A
RIGHT_BRACKET = 0x1B
F1 = 0x3B
F2 = 0x3C
F3 = 0x3D
F4 = 0x3E
F5 = 0x3F
F6 = 0x40
F7 = 0x41
F8 = 0x42
F9 = 0x43
F10 = 0x44
F11 = 0x57
F12 = 0x58
NUMPAD_0 = 0x52
NUMPAD_1 = 0x4F
NUMPAD_2 = 0x50
NUMPAD_3 = 0x51
NUMPAD_4 = 0x4B
NUMPAD_5 = 0x4C
NUMPAD_6 = 0x4D
NUMPAD_7 = 0x47
NUMPAD_8 = 0x48
NUMPAD_9 = 0x49
NUMPAD_PLUS = 0x4E
NUMPAD_MINUS = 0x4A
NUMPAD_PERIOD = 0x53
NUMPAD_ENTER = 0x9C
NUMPAD_BACKSLASH = 0xB5
LEFT_MOUSE = 0x100
RIGHT_MOUSE = 0x101
MIDDLE_MOUSE = 0x102
MOUSE3 = 0x103
MOUSE4 = 0x104
MOUSE5 = 0x105
MOUSE6 = 0x106
MOUSE7 = 0x107
MOUSE_WHEEL_UP = 0x108
MOUSE_WHEEL_DOWN = 0x109
#############################################################
################## DIRECT INPUT FUNCTIONS ###################
#############################################################
# Direct Input functions found at: https://stackoverflow.com/questions/53643273/how-to-keep-pynput-and-ctypes-from-clashing
# Use these to prevent conflict errors with pynput.
SendInput = ctypes.windll.user32.SendInput
def HoldKey(hexKeyCode):
extra = ctypes.c_ulong(0)
ii_ = pynput._util.win32.INPUT_union()
ii_.ki = pynput._util.win32.KEYBDINPUT(0, hexKeyCode, 0x0008, 0, ctypes.cast(ctypes.pointer(extra), ctypes.c_void_p))
x = pynput._util.win32.INPUT(ctypes.c_ulong(1), ii_)
SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))
def ReleaseKey(hexKeyCode):
extra = ctypes.c_ulong(0)
ii_ = pynput._util.win32.INPUT_union()
ii_.ki = pynput._util.win32.KEYBDINPUT(0, hexKeyCode, 0x0008 | 0x0002, 0, ctypes.cast(ctypes.pointer(extra), ctypes.c_void_p))
x = pynput._util.win32.INPUT(ctypes.c_ulong(1), ii_)
SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))
# Holds down a key for the specified number of seconds
def HoldAndReleaseKey(hexKeyCode, seconds):
HoldKey(hexKeyCode)
time.sleep(seconds)
ReleaseKey(hexKeyCode)