Replies: 3 comments 1 reply
-
I would suggest decreasing |
Beta Was this translation helpful? Give feedback.
-
Agreed that there's nothing wrong with the code: this false positive movement is expected, Nuss also describes this in his paper, see Figure 14. He suggests combination with a radar to suppress these false positives. If you don't have a radar, you can only play with the parameters to reduce these false positives. |
Beta Was this translation helpful? Give feedback.
-
Fair enough and not totally unexpected for a probabilistic system to have some amount of variability. I was surprised to see how much I was seeing relative to the small spots indicated in the paper. As @TheCodez suggests, tuning the noise parameters reduces the variability, but can also suppress the ability to detect motion. After tuning, I'll probably still need a filter of some sort to smooth everything out. And ya, no radar... |
Beta Was this translation helpful? Give feedback.
-
I have the rviz plugin working for displaying the velocity outputs, but the values are a lot more dynamic than I'm expecting. In Carla, sitting still there's a lot of colour showing up where nothing should be moving. In gazebo with the jackal sim, again sitting still, the gridcells seem to have random velocities. Here's a vid of the setup:
dogm-0.1m-jackal.mp4
And here are some of the mean_x/y_vel reported by getGridCells():
Am I interpreting this correctly? For instance cell 9922 above appears to be moving at just over 2m/s?
Thanks!
Beta Was this translation helpful? Give feedback.
All reactions