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Segfault when touching a checkpoint in editor playtesting with checkpoint autosaving enabled #1198

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InfoTeddy opened this issue Oct 1, 2024 · 0 comments · Fixed by #1199

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@InfoTeddy
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To reproduce, you need to not have loaded the levels list first before entering the editor.

This has been happening since #1174 was merged. The reason is because of the following:

bool success = map.custommode ? customsavequick(cl.ListOfMetaData[playcustomlevel].filename) : savequick();

Obviously, we should not be trying to save quicksaves during in-editor playtesting. We probably don't even want auto-quicksaves during command-line playtesting either.

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