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Visualization in unreal engine #1

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zhewei-mt opened this issue Apr 19, 2023 · 4 comments
Open

Visualization in unreal engine #1

zhewei-mt opened this issue Apr 19, 2023 · 4 comments

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@zhewei-mt
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Hello,
Is there any way to visualize bvh, or convert to other format, in unreal engine 5?

@Nimausfi
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To visualize a BVH in UE5, open "Content Browser", right-click in the folder you want to import your BVH file and select "Import to Asset". Another approach is by going to the import dialog box, select "Animation", then select your BVH file.

@TeoNikolov
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@Nimausfi On which UE5 version are you? I tested this on 5.0 but I was unsuccessful. Dragging the file to the content browser displays "Failed to import... Unknown extension '.bvh'". Right-clicking in the folder shows only "Import to ." and when I click that, I get a prompt to locate the file in the file system. The .bvh extension is filtered out and BVH files can't be selected. For the last recommendation, where can I find the "import dialog box"?

@zhewei-mt I think the proper way would be to convert .BVH files to .FBX first, and then import the FBX in UE5. You can do this either in Blender or MotionBuilder. There is also a paid plugin that was released recently, but I have not tested it myself. Unfortunately, I do not know of a simpler way to import BVH in UE aside from the above.

@SlimeVRX
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SlimeVRX commented Jun 2, 2023

Hi. I can convert .BVH file to Metahuman (Unreal), You can watch BEAT dataset demo in video here

@SlimeVRX
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SlimeVRX commented Jun 2, 2023

@Nimausfi On which UE5 version are you? I tested this on 5.0 but I was unsuccessful. Dragging the file to the content browser displays "Failed to import... Unknown extension '.bvh'". Right-clicking in the folder shows only "Import to ." and when I click that, I get a prompt to locate the file in the file system. The .bvh extension is filtered out and BVH files can't be selected. For the last recommendation, where can I find the "import dialog box"?

@zhewei-mt I think the proper way would be to convert .BVH files to .FBX first, and then import the FBX in UE5. You can do this either in Blender or MotionBuilder. There is also a paid plugin that was released recently, but I have not tested it myself. Unfortunately, I do not know of a simpler way to import BVH in UE aside from the above.

I did the same as @TeoNikolov switched to FBX, then imported to Unreal, then retargeted to Metahuman.

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