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This item is a reference to X & Y.
This items makes it so that breakable stuff has a chance of either giving bonus rewards or somehow affecting the player negatively
❗️ EXAMPLE ❗️ NUMBERS ARE SUBJECT TO CHANGE
A breakable pot has a 50% chance upon being destoryed to drop a gold coin. this leads to :
A: the gold coin has a 50% chance of getting increased to a higher value, if this fails it will just be a regular gold coin
B: The empty pot has a 50% chance of spawning a bomb that explodes in one second or an enemy that has no drop chance, if the 50% fails it will just be an empty pot.
📖 This item is inspired by X & Y where you search places for the necessary parts to win while taking a risk in that the other play put something harmful in that place, this gives the game a bit of risk/reward and makes breakable objects a bit more exciting
The text was updated successfully, but these errors were encountered:
This item is a reference to X & Y.
This items makes it so that breakable stuff has a chance of either giving bonus rewards or somehow affecting the player negatively
❗️ EXAMPLE ❗️ NUMBERS ARE SUBJECT TO CHANGE
A breakable pot has a 50% chance upon being destoryed to drop a gold coin. this leads to :
A: the gold coin has a 50% chance of getting increased to a higher value, if this fails it will just be a regular gold coin
B: The empty pot has a 50% chance of spawning a bomb that explodes in one second or an enemy that has no drop chance, if the 50% fails it will just be an empty pot.
📖 This item is inspired by X & Y where you search places for the necessary parts to win while taking a risk in that the other play put something harmful in that place, this gives the game a bit of risk/reward and makes breakable objects a bit more exciting
The text was updated successfully, but these errors were encountered: