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Is your feature request related to a problem? Please describe.
If a player wants to relocate a quarry there doesn't seem to be a way to stop the quarry early and retract the pipes. To relocate early a player must manually pick up the quarry and all the pipes. Quarry pipes take a long time to break so this is not a quick task, but may still be faster than waiting for the quarry to hit bedrock and stop on its own.
Describe the solution you'd like
A UI element to stop the quarry early and retract all quarry pipe (as shown when the quarry hits bedrock in the demonstration image on CurseForge).
Maybe the UI (or a tab) could display the current Y level being mined and have an optional "Stop at Y" input field.
The text was updated successfully, but these errors were encountered:
I second this... great idea! Right now, recovering the quarry tubes is a very slow process. In my opinion, it makes sense that if the quarry can deploy the tubes it should be able to recover them as well.
Is your feature request related to a problem? Please describe.
If a player wants to relocate a quarry there doesn't seem to be a way to stop the quarry early and retract the pipes. To relocate early a player must manually pick up the quarry and all the pipes. Quarry pipes take a long time to break so this is not a quick task, but may still be faster than waiting for the quarry to hit bedrock and stop on its own.
Describe the solution you'd like
A UI element to stop the quarry early and retract all quarry pipe (as shown when the quarry hits bedrock in the demonstration image on CurseForge).
Maybe the UI (or a tab) could display the current Y level being mined and have an optional "Stop at Y" input field.
The text was updated successfully, but these errors were encountered: