-
Notifications
You must be signed in to change notification settings - Fork 0
/
Scene.h
149 lines (126 loc) · 3.71 KB
/
Scene.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
/*
* This file is part of NumptyPhysics
* Copyright (C) 2008 Tim Edmonds
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
*/
#include "Common.h"
#include "Array.h"
#include "Path.h"
#include "Canvas.h"
#include "Script.h"
#include <string>
#include <fstream>
class Stroke;
class b2World;
class Accelerometer;
typedef enum {
ATTRIB_DUMMY = 0,
ATTRIB_GROUND = 1,
ATTRIB_TOKEN = 2,
ATTRIB_GOAL = 4,
ATTRIB_DECOR = 8,
ATTRIB_SLEEPING = 16,
ATTRIB_HIDDEN = 32,
ATTRIB_DELETED = 64,
ATTRIB_CLASSBITS = ATTRIB_TOKEN | ATTRIB_GOAL,
ATTRIB_UNJOINABLE = ATTRIB_DECOR | ATTRIB_HIDDEN | ATTRIB_DELETED
} Attribute;
class Scene : private b2ContactListener
{
public:
Scene( bool noWorld=false );
~Scene();
Stroke* newStroke( const Path& p, int colour, int attributes );
bool deleteStroke( Stroke *s );
void extendStroke( Stroke* s, const Vec2& pt );
void moveStroke( Stroke* s, const Vec2& origin );
bool activateStroke( Stroke *s );
void getJointCandidates( Stroke* s, Path& pts );
int numStrokes() {
return m_strokes.size();
}
Array<Stroke*>& strokes() {
return m_strokes;
}
void step( bool isPaused=false );
bool isCompleted();
Rect dirtyArea();
void draw( Canvas& canvas, const Rect& area );
void reset( Stroke* s=NULL, bool purgeUnprotected=false );
Stroke* strokeAtPoint( const Vec2 pt, float32 max );
void clear();
void setGravity( const b2Vec2& g );
void setGravity( const std::string& s );
bool load( unsigned char *buf, int bufsize );
bool load( const std::string& file );
bool load( std::istream& in );
void start( bool replay=false );
void protect( int n=-1 );
bool save( const std::string& file, bool saveLog=false );
ScriptLog* getLog() { return &m_log; }
const ScriptPlayer* replay() { return &m_player; }
private:
bool activate( Stroke *s );
void activateAll();
void createJoints( Stroke *s );
bool parseLine( const std::string& line );
void calcDirtyArea();
// b2ContactListener callback when a new contact is detected
virtual void Add(const b2ContactPoint* point) ;
b2World *m_world;
Array<Stroke*> m_strokes;
Array<Stroke*> m_deletedStrokes;
std::string m_title, m_author, m_bg;
ScriptLog m_log;
ScriptRecorder m_recorder;
ScriptPlayer m_player;
Image *m_bgImage;
static Image *g_bgImage;
int m_protect;
b2Vec2 m_gravity;
b2Vec2 m_currentGravity;
bool m_dynamicGravity;
Accelerometer *m_accelerometer;
Rect m_dirtyArea;
};
class Transform
{
public:
Transform( float32 scale, float32 rotation, const Vec2& translation );
void set( float32 scale, float32 rotation, const Vec2& translation );
inline void transform( const Path& pin, Path& pout ) {
pout = pin;
if ( !m_bypass ) {
pout.rotate( m_rot );
pout.translate( m_pos );
}
}
inline void transform( Vec2& vec ) {
if ( !m_bypass ) {
vec = Vec2( b2Mul( m_rot, vec ) ) + m_pos;
}
}
inline void inverseTransform( Vec2& vec ) {
if ( !m_bypass ) {
vec = Vec2( b2Mul( m_invrot, vec-m_pos ) );
}
}
private:
Transform() {}
bool m_bypass;
b2Mat22 m_rot;
b2Mat22 m_invrot;
Vec2 m_pos;
};
extern Transform worldToScreen;
extern void configureScreenTransform( int w, int h );