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It seems like
__x86_64__
is not actually defined when building with a 64-bit MSVC, so this pull request switches those checks added in #1235 to steam's ownX64BITS
(defined in steamtypes.h).It also adds a more useful error message when trying to use a 32-bit NetHook2 with a 64-bit process or vice versa. Before, you would be hit with "Unable to acquire SeDebug privilege" or "Target process does not have steamclient.dll loaded".