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The Modular API
The Modular Assemblies Definition API (DefinitionApi from here on) is the beating heart of the framework. All communication between client mods and Modular Assemblies goes through it, and it offers several useful functions to ensure your custom assemblies work properly.
While the DefinitionApi is best used in the Client Mod Template, it can also be used standalone in your mods. The template provides a simple project structure for using Modular Assemblies as the focus of your mod and will automatically handle loading your definitions, whereas the standalone DefinitionApi gives you more flexibility in using the framework exactly how your mod demands.
Follow the steps below to add the DefinitionApi to your mod:
- Copy the latest API version into your mod's
./Data/Scripts/
subfolder.
- Create a new instance of the DefinitionApi in one of your classes:
[MySessionComponentDescriptor(MyUpdateOrder.AfterSimulation)]
internal class SessionLogic : MySessionComponentBase
{
public ModularDefinitionApi ModularApi = new ModularDefinitionApi();
public override void LoadData()
{
}
}
- Initialize the API and check if it's ready.
[MySessionComponentDescriptor(MyUpdateOrder.AfterSimulation)]
internal class SessionLogic : MySessionComponentBase
{
public ModularDefinitionApi ModularApi = new ModularDefinitionApi();
public override void LoadData()
{
ModularApi.Init(ModContext); // ModContext is available to all session and gamelogic components.
}
public override void UpdateAfterSimulation()
{
if (!ModularApi.IsReady)
return;
// do stuff
}
}
- Use Modular Assemblies to your heart's content.
To update your version of the DefinitionApi, copy the entire latest API version into your existing DefinitionApi.cs file and check for broken references.
All public methods are explained in the DefinitionApi's included documentation, but this reference will provide more details and give examples.
In examples, defApi
represents an instance of the DefinitionApi. "Modular_Fusion"
represents the name of a definition.
Object | Description | Example |
|
Prepares the DefinitionApi for use - this *must* be called before using the API. Include your mod context and an optional action to be triggered whenever the API fully loads (equivalent to OnReady). |
DefinitionApi defApi = new DefinitionApi();
defApi.Init(this.ModContext); |
|
The integer DefinitionApi version included in your mod. The latest API can always be [obtained from here.](https://github.com/StarCoreSE/Modular-Assemblies/blob/main/Data/Scripts/AssemblyScripts/Definitions/DefinitionApi.cs) |
ShowNotification($"DefinitionApi {defApi.ApiVersion} loaded."); |
|
The integer Modular Assemblies Framework version currently loaded. |
ShowNotification($"Framework v{defApi.FrameworkVersion} detected."); |
|
Boolean value representing whether or not the DefinitionApi is ready for use. |
public override void UpdateAfterSimulation()
{
if (!defApi.IsReady)
return;
// do stuff with the API
} |
Object | Description | Example |
|
Returns true if debug mode is enabled. |
if (defApi.IsDebug())
{
// do stuff
} |
|
Writes a line to the Modular Assemblies log. %AppData%\Space Engineers\Storage\ModularAssemblies.log Note that all log entries will include your mod's name for ease of debugging. |
defApi.Log("Hello World!"); |
|
Registers a chat command. Help page is tied into "!md help" The Command parameter is the string that triggers the command. A command that looks like "!md test arg1" would have "test" as its command. Commands are case insensitive. The HelpText parameter is displayed whenever "!md help" is run. The OnTrigger action is run whenever the chat command is entered. It has the following parameters: - string[] Arguments: Space-separated array representing the command input. Includes the command (i.e. "!md test arg1" would return { "test", "arg1" }) |
// The below command is triggered with "!md mycommand"
defApi.AddChatCommand("mycommand", "Does something great.", (args) => ShowMessage("", "/stop")); |
|
De-registers a chat command. Case-insensitive. |
// The command won't be triggered anymore.
defApi.RemoveChatCommand("mycommand"); |
Object | Description | Example |
|
Returns an array of all blocks in the world with AssemblyParts. |
foreach (IMyCubeBlock block in defApi.GetAllParts())
{
// Do stuff
} |
|
Returns an array of all PhysicalAssembly ids in the world. |
ShowNotification($"{defApi.GetAllAssemblies().Count} assemblies registered."); |
Object | Description | Example |
|
Returns an array of all member blocks in a given assembly. |
void RenameBlocksInAssembly(int assemblyId)
{
foreach (IMyCubeBlock block in defApi.GetMemberParts(assemblyId))
{
block.DisplayNameText += $" [ASM {assemblyId}]";
}
} |
|
Returns the base part of a given assembly. If no base part is defined or the assembly does not exist, returns null. |
long GetAssemblyOwner(int assemblyId)
{
IMyCubeBlock baseBlock = defApi.GetBasePart(assemblyId);
return baseBlock.OwnerId;
} |
|
Returns the grid a given assembly is built on, or null if the assembly is not found. |
defApi.GetAssemblyGrid(anAssemblyId)?.SetPosition(Vector3D.Zero); |
|
Registers an Action triggered on assembly removal. The action is run with the Assembly's ID as an argument. |
defApi.AddOnAssemblyClose(AssemblyClosed);
// elsewhere
// This method will be triggered when an assembly is closed.
void AssemblyClosed(int assemblyId)
{
ShowNotification($"Assembly {assemblyId} closed.");
} |
|
Removes an Action triggered on assembly removal. |
defApi.RemoveOnAssemblyClose(AssemblyClosed);
// elsewhere
// This won't be triggered anymore.
void AssemblyClosed(int assemblyId)
{
ShowNotification($"Assembly {assemblyId} closed.");
} |
|
Removes all blocks from the assembly and queues them for a connection check. This will typically result in an identical assembly. |
if (buttonPressed)
{
defApi.RecreateAssembly(anAssemblyId);
} |
|
Returns a given property of an assembly, or the default value of T if it could not be found. T must be a byte array, string, bool, or number. See SetAssemblyProperty for a description of Assembly Properties. |
float maxHeat = defApi.GetAssemblyProperty<float>(anAssemblyId, "MaxHeat"); |
|
Sets a global property of a single assembly. Properties are saved to the assembly, and are accessible by all client mods. T must be a byte array, string, bool, or number. If a property is set to null, its entry is removed. |
defApi.SetAssemblyProperty(anAssemblyId, "MaxHeat", 100); |
|
Lists all set properties of an assembly. |
string[] allPropertyNames = defApi.ListAssemblyProperties(anAssemblyId); |
Object | Description | Example |
|
Returns an array of parts connected to a given block. Use the `definition` parameter to select which definition name to check. Note - setting useCached to false will slightly improve performance, but can be unreliable when multithreading. |
IMyCubeBlock[] neighborBlocks = defApi.GetConnectedBlocks(baseBlock, "Modular_Fusion"); |
|
Returns the ID of the assembly containing a given part, or -1 if no assembly was found. Use the `definition` parameter to select which definition name to check. |
if (defApi.GetContainingAssembly(aBlock, "Modular_Fusion") != -1)
{
ShowNotification("The block is in an assembly!");
} |
|
Removes a part from its assembly and queues it for a connection check. This can split assemblies temporarily, and often results in no net change. |
if (defApi.GetContainingAssembly(aBlock, "Modular_Fusion") == -1)
{
ShowNotification("The block is not in an assembly!");
defApi.RecreateConnections(aBlock, "Modular_Fusion");
} |
Object | Description | Example |
|
Registers a set of definitions with Modular Assemblies Framework. Returns an array of newly created definition names. Note - this also registers actions within the definitions. [Read more about definitions here.](https://github.com/StarCoreSE/Modular-Assemblies/wiki/The-Modular-Definition) |
DefinitionContainer StoredDef = ModularDefinition.GetBaseDefinitions();
ModularDefinition.ModularApi.RegisterDefinitions(StoredDef); |
|
Unregisters a definition and removes all assemblies/parts referencing it. Returns true if the definition exists, and false if it does not. [Read more about definitions here.](https://github.com/StarCoreSE/Modular-Assemblies/wiki/The-Modular-Definition) |
defApi.UnregisterDefinition("Modular_Fusion"); |
|
Returns a list of all registered definition names. |
foreach (string defName in defApi.GetAllDefinitions())
{
ShowMessage("", "Found definition " + defName);
} |
|
Registers an action to be triggered when a part is added. The action is triggered with the following arguments: - int PhysicalAssemblyId: The unique ID of the assembly containing this block. - IMyCubeBlock newBlock: The freshly placed block. - bool IsBaseBlock: If a base block is defined, this value will be true for that subtype. |
defApi.RegisterOnPartAdd("Modular_Fusion", OnPartAdd);
// later
void OnPartAdd(int physicalAssemblyId, IMyCubeBlock newBlock, bool isBaseBlock)
{
// do stuff
} |
|
Registers an action to be triggered when a part is removed. The action is triggered with the following arguments: - int PhysicalAssemblyId: The unique ID of the assembly containing this block. - IMyCubeBlock newBlock: The freshly removed block. - bool IsBaseBlock: If a base block is defined, this value will be true for that subtype. |
defApi.RegisterOnPartRemove("Modular_Fusion", OnPartRemove);
// later
void OnPartRemove(int physicalAssemblyId, IMyCubeBlock newBlock, bool isBaseBlock)
{
// do stuff
} |
|
Registers an action to be triggered when a part is destroyed. Triggered immediately after OnPartRemove if a block was destroyed. The action is triggered with the following arguments: - int PhysicalAssemblyId: The unique ID of the assembly containing this block. - IMyCubeBlock newBlock: The freshly destroyed block. - bool IsBaseBlock: If a base block is defined, this value will be true for that subtype. |
defApi.RegisterOnPartDestroy("Modular_Fusion", OnPartDestroy);
// later
void OnPartDestroy(int physicalAssemblyId, IMyCubeBlock newBlock, bool isBaseBlock)
{
// do stuff
} |
|
Unregisters an action to be triggered when a part is placed. The action will not be called anymore if it was previously registered. |
defApi.UnregisterOnPartAdd("Modular_Fusion", OnPartAdd);
// later
// This function won't get called anymore.
void OnPartAdd(int physicalAssemblyId, IMyCubeBlock newBlock, bool isBaseBlock)
{
// do stuff
} |
|
Unregisters an action to be triggered when a part is removed. The action will not be called anymore if it was previously registered. |
defApi.UnregisterOnPartRemove("Modular_Fusion", OnPartRemove);
// later
// This function won't get called anymore.
void OnPartRemove(int physicalAssemblyId, IMyCubeBlock newBlock, bool isBaseBlock)
{
// do stuff
} |
|
Unregisters an action to be triggered when a part is destroyed. The action will not be called anymore if it was previously registered. |
defApi.UnregisterOnPartDestroy("Modular_Fusion", OnPartDestroy);
// later
// This function won't get called anymore.
void OnPartDestroy(int physicalAssemblyId, IMyCubeBlock newBlock, bool isBaseBlock)
{
// do stuff
} |