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PluginProcessor.cpp
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PluginProcessor.cpp
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/*
==============================================================================
This file was auto-generated!
It contains the basic framework code for a JUCE plugin processor.
==============================================================================
*/
#include "PluginProcessor.h"
#include "PluginEditor.h"
//==============================================================================
SamsPlugin1AudioProcessor::SamsPlugin1AudioProcessor()
#ifndef JucePlugin_PreferredChannelConfigurations
:
AudioProcessor (BusesProperties()
#if ! JucePlugin_IsMidiEffect
#if ! JucePlugin_IsSynth
.withInput ("Input", AudioChannelSet::stereo(), true)
#endif
.withOutput ("Output", AudioChannelSet::stereo(), true)
#endif
)
#endif
{
}
SamsPlugin1AudioProcessor::~SamsPlugin1AudioProcessor()
{
}
//==============================================================================
const String SamsPlugin1AudioProcessor::getName() const
{
return JucePlugin_Name;
}
bool SamsPlugin1AudioProcessor::acceptsMidi() const
{
#if JucePlugin_WantsMidiInput
return true;
#else
return false;
#endif
}
bool SamsPlugin1AudioProcessor::producesMidi() const
{
#if JucePlugin_ProducesMidiOutput
return true;
#else
return false;
#endif
}
bool SamsPlugin1AudioProcessor::isMidiEffect() const
{
#if JucePlugin_IsMidiEffect
return true;
#else
return false;
#endif
}
double SamsPlugin1AudioProcessor::getTailLengthSeconds() const
{
return 0.0;
}
int SamsPlugin1AudioProcessor::getNumPrograms()
{
return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
// so this should be at least 1, even if you're not really implementing programs.
}
int SamsPlugin1AudioProcessor::getCurrentProgram()
{
return 0;
}
void SamsPlugin1AudioProcessor::setCurrentProgram (int index)
{
}
const String SamsPlugin1AudioProcessor::getProgramName (int index)
{
return {};
}
void SamsPlugin1AudioProcessor::changeProgramName (int index, const String& newName)
{
}
//==============================================================================
void SamsPlugin1AudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
{
// Use this method as the place to do any pre-playback
// initialisation that you need..
widthMixSmoother.reset (sampleRate, 0.01);
wetDrySmoother.reset (sampleRate, 0.01);
mixSmoother.reset (sampleRate, 0.01);
dryGainL.setFs(sampleRate);
dryGainR.setFs(sampleRate);
wetGainL.setFs(sampleRate);
wetGainR.setFs(sampleRate);
outGainL.setFs(sampleRate);
outGainR.setFs(sampleRate);
ERL.setFs(sampleRate);
ERR.setFs(sampleRate);
LRL.setFs(sampleRate);
LRR.setFs(sampleRate);
PDL.setFs(sampleRate);
PDR.setFs(sampleRate);
// setLatencySamples(0);
}
void SamsPlugin1AudioProcessor::releaseResources()
{
// When playback stops, you can use this as an opportunity to free up any
// spare memory, etc.
}
#ifndef JucePlugin_PreferredChannelConfigurations
bool SamsPlugin1AudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
{
#if JucePlugin_IsMidiEffect
ignoreUnused (layouts);
return true;
#else
// This is the place where you check if the layout is supported.
// In this template code we only support mono or stereo.
if (layouts.getMainOutputChannelSet() != AudioChannelSet::mono()
&& layouts.getMainOutputChannelSet() != AudioChannelSet::stereo())
return false;
// This checks if the input layout matches the output layout
#if ! JucePlugin_IsSynth
if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
return false;
#endif
return true;
#endif
}
#endif
void SamsPlugin1AudioProcessor::processBlock (AudioSampleBuffer& buffer, MidiBuffer& midiMessages)
{
wetDrySmoother.getNextValue();
ScopedNoDenormals noDenormals;
const int totalNumInputChannels = getTotalNumInputChannels();
const int totalNumOutputChannels = getTotalNumOutputChannels();
// stops feedback on unused output channels. Do Not Delete!
for (int i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
buffer.clear (i, 0, buffer.getNumSamples());
// Get buffer size
int bufferSize = buffer.getNumSamples();
// Get channel data
float* xl = buffer.getWritePointer(0);
float* xr = buffer.getWritePointer(1);
float xl1[bufferSize], xr1[bufferSize],
xl2[bufferSize], xr2[bufferSize],
lrrTemp[bufferSize],
wetL[bufferSize], wetR[bufferSize];
// Set extra variables to the audio data
for(int i = 0; i < bufferSize; i++){
xl1[i] = PDL.processSingleSample(buffer.getWritePointer(0)[i]);
xr1[i] = PDR.processSingleSample(buffer.getWritePointer(1)[i]);
xl2[i] = xl1[i];
xr2[i] = xr1[i];
}
// Process early reflections (ER)
ERL.process(xl1, bufferSize, 0);
ERR.process(xr1, bufferSize, 1);
widthMixSmoother.setValue(widthMix);
for(int i = 0; i < bufferSize; i++){
// Feed ER into late reflections (LR)
xl2[i] = (xl1[i] + xl2[i]) / 2;
xr2[i] = (xr1[i] + xr2[i]) / 2;
// x-feed the channels
lrrTemp[i] = widthMixSmoother.getNextValue() * xr2[i];
xr2[i] += widthMixSmoother.getNextValue() * xl2[i];
xl2[i] += lrrTemp[i];
xr2[i] = xr2[i] * (widthMixSmoother.getNextValue() * -1 * 0.4 + 1);
xl2[i] = xl2[i] * (widthMixSmoother.getNextValue() * -1 * 0.4 + 1);
}
// Process LR
LRL.process(xl2, bufferSize, 0);
LRR.process(xr2, bufferSize, 1);
mixSmoother.setValue(erMix);
// Mix between ER and LR
for(int i = 0; i < bufferSize; i++){
// https://www.safaribooksonline.com/library/view/web-audio-api/9781449332679/s03_2.html
float gain1 = cos(mixSmoother.getNextValue() * 0.5 * M_PI);
float gain2 = cos((1.0 - mixSmoother.getNextValue()) * 0.5 * M_PI);
wetL[i] = (gain2 * xl2[i]) + (gain1 * xl1[i]);
wetR[i] = (gain2 * xr2[i]) + (gain1 * xr1[i]);
}
// Process output gain
outGainL.process(wetL, bufferSize);
outGainR.process(wetR, bufferSize);
wetDrySmoother.setValue(mix);
// Mix between wet and dry
for(int i = 0; i < bufferSize; i++){
// https://www.safaribooksonline.com/library/view/web-audio-api/9781449332679/s03_2.html
float gain1 = cos(wetDrySmoother.getNextValue() * 0.5 * M_PI);
float gain2 = cos((1.0 - wetDrySmoother.getNextValue()) * 0.5 * M_PI);
xl[i] = (gain2 * wetL[i]) + (gain1 * xl[i]);
xr[i] = (gain2 * wetR[i]) + (gain1 * xr[i]);
}
}
//==============================================================================
bool SamsPlugin1AudioProcessor::hasEditor() const
{
return true; // (change this to false if you choose to not supply an editor)
}
AudioProcessorEditor* SamsPlugin1AudioProcessor::createEditor()
{
return new SamsPlugin1AudioProcessorEditor (*this);
}
//==============================================================================
void SamsPlugin1AudioProcessor::getStateInformation (MemoryBlock& destData)
{
// You should use this method to store your parameters in the memory block.
// You could do that either as raw data, or use the XML or ValueTree classes
// as intermediaries to make it easy to save and load complex data.
}
void SamsPlugin1AudioProcessor::setStateInformation (const void* data, int sizeInBytes)
{
// You should use this method to restore your parameters from this memory block,
// whose contents will have been created by the getStateInformation() call.
}
//==============================================================================
// This creates new instances of the plugin..
AudioProcessor* JUCE_CALLTYPE createPluginFilter()
{
return new SamsPlugin1AudioProcessor();
}