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compile.js
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compile.js
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knownScenes = [];
var scene_object = "";
var success = true;
var skip = false;
var loadFailed = false;
var rootDir;
if (typeof process != "undefined") {
var outputFile = process.argv[2];
if (!outputFile) throw new Error("Specify an output file on the command line");
rootDir = process.argv[3];
if (rootDir) {
rootDir += "/";
} else {
rootDir = "web/";
}
fs = require('fs');
path = require('path');
vm = require('vm');
load = function(file) {
vm.runInThisContext(fs.readFileSync(file), file);
};
load(rootDir+ "scene.js");
load(rootDir+"navigator.js");
load(rootDir+"util.js");
load("headless.js");
load(rootDir+"mygame/mygame.js");
fs.writeFileSync(outputFile, compile(), "utf8");
}
if (!rootDir) rootDir = "web/";
function compile(){
if (typeof window !== 'undefined' && "file:" === window.location.protocol && !window.slurpedFiles) {
window.loading.innerHTML = "<p>Please \"upload\" the choicescript folder (including compile.html).</p>";
var input = document.createElement("input");
input.type = "file";
input.webkitdirectory = true;
loading.appendChild(input);
input.addEventListener('change', function() {
var candidates = [];
var numFiles = input.files.length;
for (var i = 0; i < numFiles; i++) {
var file = input.files[i];
if (input.files[i].name == "scene.js") {
candidates.push(file);
}
}
if (!candidates.length) {
alert("We couldn't find scene.js in the folder you chose. Please try again. (Note that compile.html requires access to the entire choicescript directory, not just the mygame folder");
} else if (candidates.length > 1) {
if (candidates.length > 1) {
alert("There were multiple files called scene.js in the folder you chose. Please try again.\n" +
candidates.map(function(file) {return "\u2022 " + file.webkitRelativePath}).join("\n"));
}
}
rootDir = candidates[0].webkitRelativePath.replace(/\/scene.js$/, "/");
var rootDirTest = new RegExp("^" + rootDir + ".*\.(js|css|html|txt)");
loading.innerHTML = "";
var webFiles = [].filter.call(input.files, function(file) {
return rootDirTest.test(file.webkitRelativePath);
});
Promise.all(webFiles.map(function(file) {return new Response(file).text()})).then(function(results) {
window.slurpedFiles = {};
for (var i = 0; i < webFiles.length; i++) {
slurpedFiles[webFiles[i].webkitRelativePath] = results[i];
}
slurpFile = function(url, throwOnError) {
var parts = url.split('/');
var newParts = [];
for (var i = 0; i < parts.length; i++) {
if (".." === parts[i]) {
newParts.pop();
} else {
newParts.push(parts[i]);
}
}
url = newParts.join('/');
if (throwOnError && ! slurpedFiles[url]) {
throw new Error("Error: Could not open " + url);
}
return slurpedFiles[url];
}
var compiledResult = compile();
if (compiledResult) finish(compiledResult);
})
});
return;
}
function safeSlurpFile(file) {
try {
return slurpFile(file, false);
} catch (e) {
return null;
}
}
//1. Grab the game's html file
var url = rootDir+"mygame/index.html";
var game_html = slurpFile(url, true);
//2. Find and extract all .js file data
var next_file = "";
var patt = /<script.*?src=["'](.*?)["'][^>]*><\/script>/gim;
var doesMatch;
var jsStore = "";
console.log("\nExtracting js data from:");
while (doesMatch = patt.exec(game_html)) {
console.log(doesMatch[1]);
next_file = safeSlurpFile(rootDir+'mygame/' + doesMatch[1]);
if (next_file != "undefined" && next_file !== null) {
jsStore = jsStore + "\n;\n" + next_file;
}
}
console.log("");
//3. Find and extract all .css file data
patt = /^<link[\s][\w'"\=\s\.\/]*[\s]?href\=["']([\w\.\/]*.css)["']/gim;
var cssStore = "";
console.log("\nExtracting css data from:");
while (doesMatch = patt.exec(game_html)) {
// console.log(doesMatch[0]);
console.log(doesMatch[1]);
next_file = slurpFile(rootDir+'mygame/' + doesMatch[1], true);
if (next_file != "undefined" && next_file !== null) {
cssStore = cssStore + next_file;
}
}
//4. Remove css links
patt = /^<link[\s][\w'"\=\s\.\/]*>/gim;
game_html=game_html.replace(patt,"");
//5. Remove js links
patt = /^<script src\=[^>]*><\/script>/gim;
game_html=game_html.replace(patt,"");
//6. Slice the document and check for a *title
var top = game_html.slice(0, (game_html.indexOf("</head>") - 1));
var bottom = game_html.slice((game_html.indexOf("</head>")),game_html.length);
//7.1 Find scene files (as we can't read the dir)
console.log("");
console.log("Searching for scene files...");
for (var i = 0; i < nav._sceneList.length; i++) {
addFile(nav._sceneList[i] + ".txt");
}
verifyFileName("choicescript_stats.txt");
verifyFileName("choicescript_upgrade.txt");
//Check startup.txt for a *scene_list
var sceneList = false;
scene = new Scene("startup");
var scene_data = slurpFile(rootDir+'mygame/scenes/startup.txt', true);
scene.loadLines(scene_data);
patt = /^\*scene_list\b/i;
for (i = 0; i < scene["lines"].length; i++) {
if (patt.exec(scene["lines"][i])) {
sceneList = true;
scene.lineNum = i;
break;
}
}
//if we have a scene_list, add its contents to knownScenes
if (sceneList) {
var scenes = scene.parseSceneList();
for (i = 0; i < scenes.length; i++) {
verifyFileName(scenes[i]+".txt");
}
}
for (i in knownScenes) {
console.log(knownScenes[i]);
}
//whilst we're looking at startup.txt, check for a *title
var csTitle = "";
patt = /^\*title/i;
for (i = 0; i < scene["lines"].length; i++) {
if (patt.exec(scene["lines"][i])) {
csTitle = scene["lines"][i];
}
}
//if we have a title, set the <h1> and <title> tags to it
if (csTitle != "") {
patt = /^\*title[\s]+/i
csTitle = csTitle.replace(patt, "");
patt = /<title>.*<\/title>/i;
if (patt.exec(top)) top = top.replace(patt, "<title>" + csTitle + "</title>");
patt = /<h1.*>.*<\/h1>/i;
if (patt.exec(bottom)) bottom = bottom.replace(patt, "<h1 class='gameTitle'>" + csTitle + "</h1>");
console.log("");
console.log("Game title set to: " + csTitle);
}
var ifidLine = scene.lines.find(line => /^\*ifid/i.test(line));
if (ifidLine) {
var ifid = ifidLine.replace(/^\*ifid\s+/i, "").toUpperCase();
top += `<meta property="ifiction:ifid" content="${ifid}" prefix="ifiction: http://babel.ifarchive.org/protocol/iFiction/">`;
}
//7.2 Create the allScenes object
console.log("");
console.log("Combining scene files...");
var scene_data = "";
for (var i = 0; i < knownScenes.length; i++) {
scene_data = safeSlurpFile(rootDir+'mygame/scenes/' + knownScenes[i]);
if (scene_data === null || typeof scene_data === 'undefined') {
if ("choicescript_upgrade.txt" === knownScenes[i]) continue;
throw new Error("Couldn't find file " + 'mygame/scenes/' + knownScenes[i]);
}
var scene = new Scene();
scene.loadLines(scene_data);
var sceneName = knownScenes[i].replace(/\.txt/gi,"");
sceneName = sceneName.replace(/ /g, "_");
if (typeof slurpImage !== "undefined") {
scene.lines = scene.lines.map(line => {
let result = /^(\s*\*)(\w+)(.*)/.exec(line);
if (!result) return line;
let command = result[2].toLowerCase();
if (!/(text_)image/.test(command)) return line;
let data = trim(result[3]);
let match = /(\S+) (\S+)(.*)/.exec(data);
if (match) {
let image = slurpImage(rootDir + 'mygame/' + match[1]);
return `${result[1]}${command} ${image} ${match[2]}${match[3]}`;
} else {
let image = slurpImage(rootDir + 'mygame/' + data);
return `${result[1]}${command} ${image}`;
}
});
}
scene_object = scene_object + "\"" + sceneName + "\": {\"crc\":" + scene.crc + ", \"lines\":" + toJson(scene.lines)+ ", \"labels\":" + toJson(scene.labels) + "}";
if ((i + 1) != knownScenes.length) {
scene_object += ",\n";
}
}
scene_object = "allScenes = {" + scene_object + "}";
//8. Reassemble the document (selfnote: allScenes object seems to cause issues if not in its own pair of script tags)
console.log("Assembling new html file...");
var new_game = top + "<script>" + scene_object + "<\/script><script>" + jsStore + "<\/script><style>" + cssStore + "</style>" + bottom;
return new_game;
}
function addFile(name) {
for (var i = 0; i < knownScenes.length; i++) {
if (knownScenes[i] == name) return;
}
knownScenes.push(name);
}
function verifyFileName(name) {
addFile(name);
}